TY - GEN
T1 - Virtual reality training system for upper limb rehabilitation
AU - Wu, Xingming
AU - Liu, Haipeng
AU - Zhang, Jianbin
AU - Chen, Weihai
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/6
Y1 - 2019/6
N2 - In recent years, with the development of medicine, the survival rate of stroke has been greatly improved, but the number of patients with motor dysfunction caused by stroke is increasing now. Rehabilitation training is the most effective medical means. Virtual reality technology provides three technical means for rehabilitation training: repetition, feedback and motivation. Studies have shown that virtual reality has unique advantages in restoring motor function, and can achieve good therapeutic effect. Patients can learn many practical motor skills in virtual environment. This paper designs a virtual rehabilitation training scene for upper limb rehabilitation and combines it with an upper limb rehabilitation robot. The immersive virtual reality system, which realizes three-dimensional display of virtual scene, could increase the immersion feeling of patients. Patients observe the virtual scene 360 degrees with HMD, and interact with the virtual scene through rehabilitation robot. The virtual reality rehabilitation training system could satisfy various training modes, and patients could carry out targeted rehabilitation treatment.
AB - In recent years, with the development of medicine, the survival rate of stroke has been greatly improved, but the number of patients with motor dysfunction caused by stroke is increasing now. Rehabilitation training is the most effective medical means. Virtual reality technology provides three technical means for rehabilitation training: repetition, feedback and motivation. Studies have shown that virtual reality has unique advantages in restoring motor function, and can achieve good therapeutic effect. Patients can learn many practical motor skills in virtual environment. This paper designs a virtual rehabilitation training scene for upper limb rehabilitation and combines it with an upper limb rehabilitation robot. The immersive virtual reality system, which realizes three-dimensional display of virtual scene, could increase the immersion feeling of patients. Patients observe the virtual scene 360 degrees with HMD, and interact with the virtual scene through rehabilitation robot. The virtual reality rehabilitation training system could satisfy various training modes, and patients could carry out targeted rehabilitation treatment.
KW - Rehabilitation Robot
KW - Rehabilitation Techniques
KW - Stereo Display
KW - Upper Limb Rehabilitation
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/85073074237
U2 - 10.1109/ICIEA.2019.8834288
DO - 10.1109/ICIEA.2019.8834288
M3 - 会议稿件
AN - SCOPUS:85073074237
T3 - Proceedings of the 14th IEEE Conference on Industrial Electronics and Applications, ICIEA 2019
SP - 1969
EP - 1974
BT - Proceedings of the 14th IEEE Conference on Industrial Electronics and Applications, ICIEA 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th IEEE Conference on Industrial Electronics and Applications, ICIEA 2019
Y2 - 19 June 2019 through 21 June 2019
ER -