摘要
Virtual calligraphic carving aims to generate 3D virtual carving works from 2D calligraphic images. This paper proposes a method of virtual calligraphic carving taking calligraphic carving work as a depth map composed of smoothness scalar field and brush-pressure distribution, which ensures the smoothness of carving surface and interprets the strength of calligraphy, respectively. On one hand, the smoothness scalar field is modeled as a bounded planar scalar field with sources and constructed by applying a series of algorithms. On the other hand, the brush-pressure distribution is represented by a map created by estimating the touching pressures employed by brush on paper. Then the depth map is composed of the smoothness scalar field and brush-pressure distribution map and rendered into a virtual calligraphic carving work. The experiments show that this method can generate virtual calligraphic carving works that are vivid and very similar to that of artists.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 353-361 |
| 页数 | 9 |
| 期刊 | Computer Animation and Virtual Worlds |
| 卷 | 23 |
| 期 | 3-4 |
| DOI | |
| 出版状态 | 已出版 - 5月 2012 |
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