摘要
It is hard to efficiently model the light transport in scenes with translucent objects for interactive applications. The inter-reflection between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows, and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflection or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflection and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
| 源语言 | 英语 |
|---|---|
| 期刊论文编号 | 6658758 |
| 页(从-至) | 1009-1021 |
| 页数 | 13 |
| 期刊 | IEEE Transactions on Visualization and Computer Graphics |
| 卷 | 20 |
| 期 | 7 |
| DOI | |
| 出版状态 | 已出版 - 7月 2014 |
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