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Tile-based proactive virtual reality streaming via online hierarchial learning

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Wireless virtual reality (VR) can provide unconstrained immersive experience, which however is resource-demanding to satisfy the unique user experience, i.e., motion-to-photon latency and degree of overlap (DoO). To improve the quality of experience with constrained resource, in this paper we propose tile-based proactive VR streaming, which selects, transmits and computes the tiles in a segment most likely requested in future before playback. To select the tiles to be delivered under limited communication and computing resources, it is necessary to learn the user behaviour in requesting tiles in an online manner. We formulate a joint communication and computing duration allocation and tile selection problem to maximize the average DoO for a VR video under the communication and computing resource constraints. To reduce computational complexity and implicitly predict the tile request information, we decouple the original problem into two subproblems, which are respectively solved via convex optimization and hierarchial online learning. Simulation results on a real dataset demonstrate evident gain of the proposed method over the first-predict-then-optimize scheme.

源语言英语
主期刊名Proceedings of 2019 25th Asia-Pacific Conference on Communications, APCC 2019
编辑Vo Nguyen Quoc Bao, Tran Thien Thanh
出版商Institute of Electrical and Electronics Engineers Inc.
232-237
页数6
ISBN(电子版)9781728136790
DOI
出版状态已出版 - 11月 2019
活动25th Asia-Pacific Conference on Communications, APCC 2019 - Ho Chi Minh City, 越南
期限: 6 11月 20198 11月 2019

出版系列

姓名Proceedings of 2019 25th Asia-Pacific Conference on Communications, APCC 2019

会议

会议25th Asia-Pacific Conference on Communications, APCC 2019
国家/地区越南
Ho Chi Minh City
时期6/11/198/11/19

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