TY - GEN
T1 - The Effect of Unexpected Visual Stimuli on Short-Term Memory in Immersive Experience
AU - Zhang, Shoulong
AU - Li, Ming
AU - Xiao, Yutian
AU - Xuejing, Lu
AU - Wang, Yan
AU - Li, Shuai
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2026.
PY - 2026
Y1 - 2026
N2 - Virtual reality (VR) can offer unexpected and fictional visual content, thus creating unique experiences and satisfying individual imaginations. Nevertheless, the effect of unexpected stimuli on cognition has yet to be studied in VR, and the existing paradigm is unsuitable for dynamic and flexible configurations. This paper investigates the effects of unexpected visual stimuli on short-term memory in VR experience. Building upon typical static and sequential isolation effect studies, we meticulously designed six VR scenes that cover various perceptual patterns, encompassing static or dynamic, as well as sequential, semi-sequential, or non-sequential elements. We then recruit 24 participants to assess short-term memory after each session through two classic goal-directed tasks: free recall and recognition test. To further enhance the credibility of our findings, we record eye-tracking and EEG data to analyze gaze and neurobiological patterns in the presence of unexpected content. The cognitive task results show a significant average recall gain of 30.92%, a recognition accuracy boost of 12.89%, and a shorter reaction time for unexpected items. Moreover, it can observe a longer gaze duration, significant activation in the frontal and parietal regions of the θ and α bands, and an elevation of δ oscillatory energy in the parietal region in response to unexpected visual stimuli. Our study demonstrates that unexpected visual content has a significant impact on human short-term memory and exhibits distinct physiological patterns in VR. The conclusion offers valuable guidance for VR application design and provides a deeper understanding of the consequences of everyday VR use.
AB - Virtual reality (VR) can offer unexpected and fictional visual content, thus creating unique experiences and satisfying individual imaginations. Nevertheless, the effect of unexpected stimuli on cognition has yet to be studied in VR, and the existing paradigm is unsuitable for dynamic and flexible configurations. This paper investigates the effects of unexpected visual stimuli on short-term memory in VR experience. Building upon typical static and sequential isolation effect studies, we meticulously designed six VR scenes that cover various perceptual patterns, encompassing static or dynamic, as well as sequential, semi-sequential, or non-sequential elements. We then recruit 24 participants to assess short-term memory after each session through two classic goal-directed tasks: free recall and recognition test. To further enhance the credibility of our findings, we record eye-tracking and EEG data to analyze gaze and neurobiological patterns in the presence of unexpected content. The cognitive task results show a significant average recall gain of 30.92%, a recognition accuracy boost of 12.89%, and a shorter reaction time for unexpected items. Moreover, it can observe a longer gaze duration, significant activation in the frontal and parietal regions of the θ and α bands, and an elevation of δ oscillatory energy in the parietal region in response to unexpected visual stimuli. Our study demonstrates that unexpected visual content has a significant impact on human short-term memory and exhibits distinct physiological patterns in VR. The conclusion offers valuable guidance for VR application design and provides a deeper understanding of the consequences of everyday VR use.
KW - EEG
KW - Eye-tracking
KW - Isolation effect
KW - Unexpected visual stimuli
UR - https://www.scopus.com/pages/publications/105041941923
U2 - 10.1007/978-981-95-7195-6_6
DO - 10.1007/978-981-95-7195-6_6
M3 - 会议稿件
AN - SCOPUS:105041941923
SN - 9789819571949
T3 - Lecture Notes in Computer Science
SP - 100
EP - 115
BT - Extended Reality - International Conference, ICXR 2025, Proceedings
A2 - Hinkenjan, Andre
A2 - Liang, Hai-Ning
A2 - Qin, Xueying
A2 - Zhang, Song-Hai
PB - Springer Science and Business Media Deutschland GmbH
T2 - International Conference on Extended Reality, ICXR 2025
Y2 - 1 November 2025 through 2 November 2025
ER -