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The design and implementation of VBS

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Badminton is a fast and complicated sport under diverse occasions. It requires players to be swift, which make its simulation challenging. This paper proposes a sophisticated method to implement a Virtual Badminton System (VBS) using motion capture technique. We establish a database by collecting a variety of actions after analyzing and concluding basic badminton motions, Editing and controlling methods are adopted on motion sequences to simulate more occasions. Our system combines motions together by a high-level Finite State Machine (FSM) to describe the badminton logic of the virtual athlete, and create movements like the virtual athlete reacting automatically with a series of characteristic swings when interacting with user. Physical collision model is also added to enhance the immersion of our system.

源语言英语
主期刊名Technologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Proceedings
出版商Springer Verlag
34-43
页数10
ISBN(印刷版)9783540730101
DOI
出版状态已出版 - 2007
活动2nd International Conference on Edutainment, Edutainment 2007 - Hong Kong, 香港特别行政区
期限: 11 6月 200713 6月 2007

出版系列

姓名Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4469 LNCS
ISSN(印刷版)0302-9743
ISSN(电子版)1611-3349

会议

会议2nd International Conference on Edutainment, Edutainment 2007
国家/地区香港特别行政区
Hong Kong
时期11/06/0713/06/07

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