TY - GEN
T1 - The Application of Multimedia Computer Technology in Live-stream Shopping-From the Perspective of User's Purchasing Behavior
AU - Cheng, Zhichao
AU - Gu, Tongfei
AU - Zhang, Yixin
AU - Zhang, Zeqian
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11
Y1 - 2020/11
N2 - With the transformation of Internet technology from traditional PC terminal to personal mobile terminal, Chinese e-commerce industry has achieved unprecedented development. Live streaming technology not only provide more abundant marketing mode for merchants, but also creates a more convenient environment for its audiences. Exploring the factors that affect users' purchasing behavior in live broadcast scene can provide practical guidance for the next optimization of live-stream technology. Meanwhile, it is also important for the further development of e-commerce industry in multimedia environment. From the perspective of users, this paper explored and analyzed the application of computer multimedia technology in e-commerce, and draws the following conclusions: users' age is negatively related to their willing to purchase; while, users' network application skill, live-stream platforms' reputation, ease of use and price discount of the recommended products are all positively related to users' purchasing intention. To sum up, we need to build a more convenient live-stream environment with the help of the multimedia computer technology, and then further reduce the "technical threshold"of the elderly users.
AB - With the transformation of Internet technology from traditional PC terminal to personal mobile terminal, Chinese e-commerce industry has achieved unprecedented development. Live streaming technology not only provide more abundant marketing mode for merchants, but also creates a more convenient environment for its audiences. Exploring the factors that affect users' purchasing behavior in live broadcast scene can provide practical guidance for the next optimization of live-stream technology. Meanwhile, it is also important for the further development of e-commerce industry in multimedia environment. From the perspective of users, this paper explored and analyzed the application of computer multimedia technology in e-commerce, and draws the following conclusions: users' age is negatively related to their willing to purchase; while, users' network application skill, live-stream platforms' reputation, ease of use and price discount of the recommended products are all positively related to users' purchasing intention. To sum up, we need to build a more convenient live-stream environment with the help of the multimedia computer technology, and then further reduce the "technical threshold"of the elderly users.
KW - E-commerce
KW - Live-stream Platform
KW - Multimedia Computer Technology
KW - Purchasing Behavior
UR - https://www.scopus.com/pages/publications/85108026255
U2 - 10.1109/ICCSMT51754.2020.00046
DO - 10.1109/ICCSMT51754.2020.00046
M3 - 会议稿件
AN - SCOPUS:85108026255
T3 - Proceedings - 2020 International Conference on Computer Science and Management Technology, ICCSMT 2020
SP - 195
EP - 198
BT - Proceedings - 2020 International Conference on Computer Science and Management Technology, ICCSMT 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 International Conference on Computer Science and Management Technology, ICCSMT 2020
Y2 - 20 November 2020 through 22 November 2020
ER -