TY - GEN
T1 - TalkingGaussian
T2 - 18th European Conference on Computer Vision, ECCV 2024
AU - Li, Jiahe
AU - Zhang, Jiawei
AU - Bai, Xiao
AU - Zheng, Jin
AU - Ning, Xin
AU - Zhou, Jun
AU - Gu, Lin
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevailing paradigm that presents facial motions by directly modifying point appearance may lead to distortions in dynamic regions. To tackle this challenge, we introduce TalkingGaussian, a deformation-based radiance fields framework for high-fidelity talking head synthesis. Leveraging the point-based Gaussian Splatting, facial motions can be represented in our method by applying smooth and continuous deformations to persistent Gaussian primitives, without requiring to learn the difficult appearance change like previous methods. Due to this simplification, precise facial motions can be synthesized while keeping a highly intact facial feature. Under such a deformation paradigm, we further identify a face-mouth motion inconsistency that would affect the learning of detailed speaking motions. To address this conflict, we decompose the model into two branches separately for the face and inside mouth areas, therefore simplifying the learning tasks to help reconstruct more accurate motion and structure of the mouth region. Extensive experiments demonstrate that our method renders high-quality lip-synchronized talking head videos, with better facial fidelity and higher efficiency compared with previous methods. Code is available at: https://github.com/Fictionarry/TalkingGaussian.
AB - Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevailing paradigm that presents facial motions by directly modifying point appearance may lead to distortions in dynamic regions. To tackle this challenge, we introduce TalkingGaussian, a deformation-based radiance fields framework for high-fidelity talking head synthesis. Leveraging the point-based Gaussian Splatting, facial motions can be represented in our method by applying smooth and continuous deformations to persistent Gaussian primitives, without requiring to learn the difficult appearance change like previous methods. Due to this simplification, precise facial motions can be synthesized while keeping a highly intact facial feature. Under such a deformation paradigm, we further identify a face-mouth motion inconsistency that would affect the learning of detailed speaking motions. To address this conflict, we decompose the model into two branches separately for the face and inside mouth areas, therefore simplifying the learning tasks to help reconstruct more accurate motion and structure of the mouth region. Extensive experiments demonstrate that our method renders high-quality lip-synchronized talking head videos, with better facial fidelity and higher efficiency compared with previous methods. Code is available at: https://github.com/Fictionarry/TalkingGaussian.
KW - 3D Gaussian Splatting
KW - talking head synthesis
UR - https://www.scopus.com/pages/publications/85209369206
U2 - 10.1007/978-3-031-72684-2_8
DO - 10.1007/978-3-031-72684-2_8
M3 - 会议稿件
AN - SCOPUS:85209369206
SN - 9783031726835
T3 - Lecture Notes in Computer Science
SP - 127
EP - 145
BT - Computer Vision – ECCV 2024 - 18th European Conference, Proceedings
A2 - Leonardis, Aleš
A2 - Ricci, Elisa
A2 - Roth, Stefan
A2 - Russakovsky, Olga
A2 - Sattler, Torsten
A2 - Varol, Gül
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 29 September 2024 through 4 October 2024
ER -