TY - JOUR
T1 - SurRF
T2 - Unsupervised Multi-View Stereopsis by Learning Surface Radiance Field
AU - Zhang, Jinzhi
AU - Ji, Mengqi
AU - Wang, Guangyu
AU - Xue, Zhiwei
AU - Wang, Shengjin
AU - Fang, Lu
N1 - Publisher Copyright:
© 1979-2012 IEEE.
PY - 2022/11/1
Y1 - 2022/11/1
N2 - The recent success in supervised multi-view stereopsis (MVS) relies on the onerously collected real-world 3D data. While the latest differentiable rendering techniques enable unsupervised MVS, they are restricted to discretized (e.g., point cloud) or implicit geometric representation, suffering from either low integrity for a textureless region or less geometric details for complex scenes. In this paper, we propose SurRF, an unsupervised MVS pipeline by learning Surface Radiance Field, i.e., a radiance field defined on a continuous and explicit 2D surface. Our key insight is that, in a local region, the explicit surface can be gradually deformed from a continuous initialization along view-dependent camera rays by differentiable rendering. That enables us to define the radiance field only on a 2D deformable surface rather than in a dense volume of 3D space, leading to compact representation while maintaining complete shape and realistic texture for large-scale complex scenes. We experimentally demonstrate that the proposed SurRF produces competitive results over the-state-of-The-Art on various real-world challenging scenes, without any 3D supervision. Moreover, SurRF shows great potential in owning the joint advantages of mesh (scene manipulation), continuous surface (high geometric resolution), and radiance field (realistic rendering).
AB - The recent success in supervised multi-view stereopsis (MVS) relies on the onerously collected real-world 3D data. While the latest differentiable rendering techniques enable unsupervised MVS, they are restricted to discretized (e.g., point cloud) or implicit geometric representation, suffering from either low integrity for a textureless region or less geometric details for complex scenes. In this paper, we propose SurRF, an unsupervised MVS pipeline by learning Surface Radiance Field, i.e., a radiance field defined on a continuous and explicit 2D surface. Our key insight is that, in a local region, the explicit surface can be gradually deformed from a continuous initialization along view-dependent camera rays by differentiable rendering. That enables us to define the radiance field only on a 2D deformable surface rather than in a dense volume of 3D space, leading to compact representation while maintaining complete shape and realistic texture for large-scale complex scenes. We experimentally demonstrate that the proposed SurRF produces competitive results over the-state-of-The-Art on various real-world challenging scenes, without any 3D supervision. Moreover, SurRF shows great potential in owning the joint advantages of mesh (scene manipulation), continuous surface (high geometric resolution), and radiance field (realistic rendering).
KW - Multi-view stereopsis
KW - Neural rendering
KW - Unsupervised learning
UR - https://www.scopus.com/pages/publications/85116908583
U2 - 10.1109/TPAMI.2021.3116695
DO - 10.1109/TPAMI.2021.3116695
M3 - 文章
C2 - 34591757
AN - SCOPUS:85116908583
SN - 0162-8828
VL - 44
SP - 7912
EP - 7927
JO - IEEE Transactions on Pattern Analysis and Machine Intelligence
JF - IEEE Transactions on Pattern Analysis and Machine Intelligence
IS - 11
ER -