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Special effects generating technology in aerospace visual simulation

  • Hui Zhou*
  • , Shan Guang Chen
  • , Hong Yuan
  • , Xu Kun Shen
  • *此作品的通讯作者
  • Beihang University
  • Institute of Space Medico-Engineering China

科研成果: 期刊稿件文章同行评审

摘要

In this paper, three methods: texture mapping, particle system and fractal image generation are discussed and analyzed to generate fire, smoke, clouds and fog in aerospace visual simulation. In addition, Billboarding and volume rendering are introduced in texture mapping.

源语言英语
页(从-至)711-713
页数3
期刊Xitong Fangzhen Xuebao / Journal of System Simulation
13
6
出版状态已出版 - 2001
已对外发布

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