摘要
In this paper, three methods: texture mapping, particle system and fractal image generation are discussed and analyzed to generate fire, smoke, clouds and fog in aerospace visual simulation. In addition, Billboarding and volume rendering are introduced in texture mapping.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 711-713 |
| 页数 | 3 |
| 期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
| 卷 | 13 |
| 期 | 6 |
| 出版状态 | 已出版 - 2001 |
| 已对外发布 | 是 |
学术指纹
探究 'Special effects generating technology in aerospace visual simulation' 的科研主题。它们共同构成独一无二的学术指纹。引用此
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver