TY - GEN
T1 - SpecGaussian with Latent Features
T2 - 32nd ACM International Conference on Multimedia, MM 2024
AU - Wang, Zhiru
AU - Xie, Shiyun
AU - Pan, Chengwei
AU - Wang, Guoping
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/10/28
Y1 - 2024/10/28
N2 - Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular reflections and handling anisotropic appearance components, especially in dealing with view-dependent color under complex lighting conditions. Additionally, 3D-GS uses spherical harmonic to learn the color representation, which has limited ability to represent complex scenes. To overcome these challenges, we introduce Lantent-SpecGS, an approach that utilizes a universal latent neural descriptor within each 3D Gaussian. This enables a more effective representation of 3D feature fields, including appearance and geometry. Moreover, two parallel CNNs are designed to decoder the splatting feature maps into diffuse color and specular color separately. A mask that depends on the viewpoint is learned to merge these two colors, resulting in the final rendered image. Experimental results demonstrate that our method obtains competitive performance in novel view synthesis and extends the ability of 3D-GS to handle intricate scenarios with specular reflections.
AB - Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular reflections and handling anisotropic appearance components, especially in dealing with view-dependent color under complex lighting conditions. Additionally, 3D-GS uses spherical harmonic to learn the color representation, which has limited ability to represent complex scenes. To overcome these challenges, we introduce Lantent-SpecGS, an approach that utilizes a universal latent neural descriptor within each 3D Gaussian. This enables a more effective representation of 3D feature fields, including appearance and geometry. Moreover, two parallel CNNs are designed to decoder the splatting feature maps into diffuse color and specular color separately. A mask that depends on the viewpoint is learned to merge these two colors, resulting in the final rendered image. Experimental results demonstrate that our method obtains competitive performance in novel view synthesis and extends the ability of 3D-GS to handle intricate scenarios with specular reflections.
KW - 3d reconstruction
KW - computer graphics
KW - deep learning
KW - neural rendering
UR - https://www.scopus.com/pages/publications/85209823737
U2 - 10.1145/3664647.3681059
DO - 10.1145/3664647.3681059
M3 - 会议稿件
AN - SCOPUS:85209823737
T3 - MM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
SP - 6270
EP - 6278
BT - MM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
Y2 - 28 October 2024 through 1 November 2024
ER -