@inproceedings{be8d822a848342bb99d2dad0b56b8cc0,
title = "Snow accumulation rendering algorithms introducing image processing in virtual reality",
abstract = "Snow is a kind of complicated objects that has irregular shape. Therefore, the topic of snow three-dimensional visualization is always challenging. The real-time rendering accumulated snow is of great importance to improve reality in the scene simulation. In this paper, we put forward an algorithm based on predecessors which introduces Perlin Noise and smoothing algorithms, combining with incline coefficient and exposure coefficient. This algorithm makes snow accumulation more natural. Rendering by combining geometry and texture, complexity of large-scale scene is dropped off sharply. Using occlusion map which is processed by image processing, this algorithm could update occlusion relationship of objects in the scene and get better results. Experiment results show that the proposed algorithm accelerates the rendering and be suitable for large real-time snow accumulated rendering.",
keywords = "3-D snow accumulation simulation, Perlin Noise, Smoothing algorithms., Virtual reality, Visualization",
author = "Wei Du and Xiaoyong Lei",
note = "Publisher Copyright: {\textcopyright} 2016 SPIE.; 8th International Conference on Digital Image Processing, ICDIP 2016 ; Conference date: 20-05-2016 Through 23-05-2016",
year = "2016",
doi = "10.1117/12.2243795",
language = "英语",
series = "Proceedings of SPIE - The International Society for Optical Engineering",
publisher = "SPIE",
editor = "Xudong Jiang and Falco, \{Charles M.\}",
booktitle = "Eighth International Conference on Digital Image Processing, ICDIP 2016",
address = "美国",
}