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Snow accumulation rendering algorithms introducing image processing in virtual reality

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Snow is a kind of complicated objects that has irregular shape. Therefore, the topic of snow three-dimensional visualization is always challenging. The real-time rendering accumulated snow is of great importance to improve reality in the scene simulation. In this paper, we put forward an algorithm based on predecessors which introduces Perlin Noise and smoothing algorithms, combining with incline coefficient and exposure coefficient. This algorithm makes snow accumulation more natural. Rendering by combining geometry and texture, complexity of large-scale scene is dropped off sharply. Using occlusion map which is processed by image processing, this algorithm could update occlusion relationship of objects in the scene and get better results. Experiment results show that the proposed algorithm accelerates the rendering and be suitable for large real-time snow accumulated rendering.

源语言英语
主期刊名Eighth International Conference on Digital Image Processing, ICDIP 2016
编辑Xudong Jiang, Charles M. Falco
出版商SPIE
ISBN(电子版)9781510605039
DOI
出版状态已出版 - 2016
活动8th International Conference on Digital Image Processing, ICDIP 2016 - Chengu, 中国
期限: 20 5月 201623 5月 2016

出版系列

姓名Proceedings of SPIE - The International Society for Optical Engineering
10033
ISSN(印刷版)0277-786X
ISSN(电子版)1996-756X

会议

会议8th International Conference on Digital Image Processing, ICDIP 2016
国家/地区中国
Chengu
时期20/05/1623/05/16

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