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Simplification for texture mapping models with mesh segmentation

  • Lili Wang*
  • , Zhiqiang Ma
  • , Bing Xue
  • , Zhe Shen
  • *此作品的通讯作者
  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

To reduce the loss of visual details in simplification for textured meshes, this paper presents a simplification method based on mesh segmentation. Firstly, the model is partitioned into some sub-meshes according to their properties of appearance, such as texture, normal, etc. Thus, the correlation between sub-meshes can be decreased. Then, we calculate the error metric for the edge collapse in each sub-mesh. Lastly, we merge the simplified sub-meshes and fix the gap among them to regain an integrated mesh. Because the properties of appearance are used to separate the high-frequency details from low-frequency ones, our approach decreases the loss of the detailed. Therefore, we can not only keep the over whole contours of the model, but also maintain better geometric and appearance details. The results of experiments demonstrate our mesh segmentation based method is effective.

源语言英语
主期刊名2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010
197-203
页数7
DOI
出版状态已出版 - 2010
活动2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010 - Seoul, 韩国
期限: 20 10月 201023 10月 2010

出版系列

姓名2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010

会议

会议2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010
国家/地区韩国
Seoul
时期20/10/1023/10/10

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