摘要
Service-oriented air combat simulation architecture is proposed. The core design goal is high agility which represents the ability to accommodate the simulation requirements change. Its main idea is to design model units as services that can communicate and interoperate with any other services at runtime. A service is autonomous and is fully defined by a description contract which contains some combination of syntactic, semantic, and behavioral information. Based on the architecture, air combat simulation system can be described as an abstract composition of description contracts. It becomes concrete at run time as services that implement the constituent description contracts are discovered and bind. The whole process is a continuous run-time activity that responds to simulation needs and the availability of services. This provides benefits of implementation transparency and minimal dependency between models. Thus, simulation system can minimize the impact of change on it and increase the overall efficiency to respond to requirements change.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 408-414 |
| 页数 | 7 |
| 期刊 | Journal of Beijing Institute of Technology (English Edition) |
| 卷 | 21 |
| 期 | 3 |
| 出版状态 | 已出版 - 9月 2012 |
学术指纹
探究 'Service-oriented air combat simulation architecture' 的科研主题。它们共同构成独一无二的学术指纹。引用此
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver