TY - JOUR
T1 - Semantics-Aware Avatar Locomotion Adaption for Indoor Cross-Scene AR Telepresence
AU - Li, Yi Jun
AU - Yang, Hao Zhong
AU - Shu, Wen Tong
AU - Wang, Miao
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2025
Y1 - 2025
N2 - Geographically dispersed users often rely on virtual avatars as intermediaries to facilitate interactive communication and collaboration. However, existing methods for augmented reality (AR) telepresence applications exhibit limitations, including restricted movement within confined sub-areas, lack of smooth transitions, and the necessity for manually establishing object mapping between dissimilar environments. We present a novel interactive AR framework for virtual avatar locomotion adaption while preserving semantic coherence across dissimilar indoor scenes. Initially, we conduct a preliminary user study to identify key attributes influencing preferred avatar movement. These attributes are quantified as features, and a dataset of user annotations on avatar movements is created. Based on the user interaction and scene configurations, we employ a deep reinforcement learning neural network to guide the avatar to the ideal position while maximizing semantic coherence. We validate our proposed framework through simulations and user studies by implementing an AR-based 3D telepresence prototype, demonstrating the efficacy of our framework in conveying user intentions across dissimilar environments, enabling natural and immersive 3D telepresence interactions.
AB - Geographically dispersed users often rely on virtual avatars as intermediaries to facilitate interactive communication and collaboration. However, existing methods for augmented reality (AR) telepresence applications exhibit limitations, including restricted movement within confined sub-areas, lack of smooth transitions, and the necessity for manually establishing object mapping between dissimilar environments. We present a novel interactive AR framework for virtual avatar locomotion adaption while preserving semantic coherence across dissimilar indoor scenes. Initially, we conduct a preliminary user study to identify key attributes influencing preferred avatar movement. These attributes are quantified as features, and a dataset of user annotations on avatar movements is created. Based on the user interaction and scene configurations, we employ a deep reinforcement learning neural network to guide the avatar to the ideal position while maximizing semantic coherence. We validate our proposed framework through simulations and user studies by implementing an AR-based 3D telepresence prototype, demonstrating the efficacy of our framework in conveying user intentions across dissimilar environments, enabling natural and immersive 3D telepresence interactions.
KW - Augmented reality
KW - heterogeneous environments
KW - reinforcement learning
KW - telepresence
UR - https://www.scopus.com/pages/publications/85215868154
U2 - 10.1109/TVCG.2025.3525697
DO - 10.1109/TVCG.2025.3525697
M3 - 文章
C2 - 40030874
AN - SCOPUS:85215868154
SN - 1077-2626
VL - 31
SP - 6633
EP - 6647
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 10
ER -