TY - JOUR
T1 - SDP-GS
T2 - Sparse-view Gaussian splatting via segmentation-aware depth priors
AU - Zhao, Qi
AU - Deng, Yangyan
AU - Zhang, Jiawei
AU - Zhang, Hong
AU - Yang, Yifan
AU - Yuan, Ding
N1 - Publisher Copyright:
© 2026
PY - 2026/8/14
Y1 - 2026/8/14
N2 - The 3D Gaussian Splatting (3DGS) algorithm has demonstrated impressive performance in recent sparse view synthesis tasks. However, existing sparse view synthesis algorithms based on depth priors do not fully address outliers in monocular depth priors, and inaccurate depth supervision further impedes the learning of the scene's 3D structure in sparse view synthesis. Inspired by the neurological hypothesis of 3D spatial cognition, which posits that 3D spatial cognition consists of subcomponents of spatial cognition and their relative positions, we propose sparse-view Gaussian splatting via segmentation-aware depth priors (SDP-GS). A segmentation-level depth refinement module is first introduced, which combines sparse approximate depth ground truth with dense monocular depth estimations to yield more accurate and reliable depth labels. Experimental results confirm a strong correlation between the accuracy of depth refinement and the segmentation regions. Next, segmentation-aware Gaussian splatting is utilized to simultaneously perform scene rendering and acquire labels for synthesized viewpoints, providing segmentation information for segmentation-level correlation loss in pseudo viewpoints. Additionally, based on reliable depth labels and segmentation masks, depth-consistent constraints are applied to supervise the rendering depth information for both known and pseudo viewpoints. Results on public datasets, like LLFF, and Mip-NeRF360, show that the method improves edge detail clarity and achieves competitive performance in novel view synthesis under sparse viewpoint configurations. Project page: https://github.com/dengyangyan/SDP-GS.
AB - The 3D Gaussian Splatting (3DGS) algorithm has demonstrated impressive performance in recent sparse view synthesis tasks. However, existing sparse view synthesis algorithms based on depth priors do not fully address outliers in monocular depth priors, and inaccurate depth supervision further impedes the learning of the scene's 3D structure in sparse view synthesis. Inspired by the neurological hypothesis of 3D spatial cognition, which posits that 3D spatial cognition consists of subcomponents of spatial cognition and their relative positions, we propose sparse-view Gaussian splatting via segmentation-aware depth priors (SDP-GS). A segmentation-level depth refinement module is first introduced, which combines sparse approximate depth ground truth with dense monocular depth estimations to yield more accurate and reliable depth labels. Experimental results confirm a strong correlation between the accuracy of depth refinement and the segmentation regions. Next, segmentation-aware Gaussian splatting is utilized to simultaneously perform scene rendering and acquire labels for synthesized viewpoints, providing segmentation information for segmentation-level correlation loss in pseudo viewpoints. Additionally, based on reliable depth labels and segmentation masks, depth-consistent constraints are applied to supervise the rendering depth information for both known and pseudo viewpoints. Results on public datasets, like LLFF, and Mip-NeRF360, show that the method improves edge detail clarity and achieves competitive performance in novel view synthesis under sparse viewpoint configurations. Project page: https://github.com/dengyangyan/SDP-GS.
KW - 3D Gaussian splatting
KW - Depth prior
KW - Novel view synthesis
KW - Sparse view
UR - https://www.scopus.com/pages/publications/105037642625
U2 - 10.1016/j.neucom.2026.133831
DO - 10.1016/j.neucom.2026.133831
M3 - 文章
AN - SCOPUS:105037642625
SN - 0925-2312
VL - 690
JO - Neurocomputing
JF - Neurocomputing
M1 - 133831
ER -