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SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling between Separate Virtual Environments

  • Miao Wang*
  • , Yi Jun Li
  • , Jinchuan Shi
  • , Frank Steinicke
  • *此作品的通讯作者
  • Zhongguancun Laboratory
  • Beihang University
  • University of Hamburg

科研成果: 期刊稿件文章同行评审

摘要

Traveling between scenes has become a major requirement for navigation in numerous virtual reality (VR) social platforms and game applications, allowing users to efficiently explore multiple virtual environments (VEs). To facilitate scene transition, prevalent techniques such as instant teleportation and virtual portals have been extensively adopted. However, these techniques exhibit limitations when there is a need for frequent travel between separate VEs, particularly within indoor environments, resulting in low efficiency. In this article, we first analyze the design rationale for a novel navigation method supporting efficient travel between virtual indoor scenes. Based on the analysis, we introduce the SceneFusion technique that fuses separate virtual rooms into an integrated environment. SceneFusion enables users to perceive rich visual information from both rooms simultaneously, achieving high visual continuity and spatial awareness. While existing teleportation techniques passively transport users, SceneFusion allows users to actively access the fused environment using short-range locomotion techniques. User experiments confirmed that SceneFusion outperforms instant teleportation and virtual portal techniques in terms of efficiency, workload, and preference for both single-user exploration and multi-user collaboration tasks in separate VEs. Thus, SceneFusion presents an effective solution for seamless traveling between virtual indoor scenes.

源语言英语
页(从-至)4615-4630
页数16
期刊IEEE Transactions on Visualization and Computer Graphics
30
8
DOI
出版状态已出版 - 2024

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