@inproceedings{4e6b6ebb844d4299bf8fa11c278589a5,
title = "Scene-context-aware indoor object selection and movement in VR",
abstract = "Virtual reality (VR) applications such as interior design typically require accurate and efficient selection and movement of indoor objects. In this paper, we present an indoor object selection and movement approach by taking into account scene contexts such as object semantics and interrelations. This provides more intelligence and guidance to the interaction, and greatly enhances user experience. We evaluate our proposals by comparing them with traditional approaches in different interaction modes based on controller, head pose, and eye gaze. Extensive user studies on a variety of selection and movement tasks are conducted to validate the advantages of our approach. We demonstrate our findings via a furniture arrangement application.",
keywords = "Human-centered computing-Human computer interaction (HCI)-Interaction techniques-Pointing",
author = "Miao Wang and Ye, \{Zi Ming\} and Shi, \{Jin Chuan\} and Yang, \{Yang Liang\}",
note = "Publisher Copyright: {\textcopyright} 2021 IEEE.; 28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 ; Conference date: 27-03-2021 Through 03-04-2021",
year = "2021",
month = mar,
doi = "10.1109/VR50410.2021.00045",
language = "英语",
series = "Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "235--244",
booktitle = "Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021",
address = "美国",
}