TY - JOUR
T1 - Research into the Relationship between Personality and Behavior in Video Games, Based on Mining Association Rules
AU - Gao, Mengyang
AU - Wang, Jun
AU - Yang, Jing
N1 - Publisher Copyright:
© 2023 by the authors.
PY - 2023/2
Y1 - 2023/2
N2 - Nowadays, people have started to spend more and more time using the Internet, which has a crucial impact on people’s lives. Individual personality type is often the main factor dictating the various behaviors that people carry out, and it dominates their activities when socializing, communicating, and making choices in the virtual world. This study is dedicated to uncovering how the six dimensions of personality traits relate to players’ in-game behavior. This research is divided into two studies. Study 1 uses the K-means method to classify players in “Clash of Kings”, an online strategy video game, according to their activities. Using apriori algorithm, this research analyzes the correlation between in-game behavior and personality. In Study 2, the correlations are validated. In conclusion, not all personality traits are related to in-game behaviors. Players with high extraversion demonstrate more killings and attacks in games. Conscientiousness is negatively related to deaths. Emotionality shows strong extremes. The highest or lowest emotionality scores are associated with killings and attacks, while players with moderate emotionality will behave irregularly. Honesty/humility, agreeableness, and openness to experience are not predictive of in-game behaviors. For game manufacturers, players’ personality traits can be inferred through their corresponding in-game behaviors, to use in order to carry out targeted promotions.
AB - Nowadays, people have started to spend more and more time using the Internet, which has a crucial impact on people’s lives. Individual personality type is often the main factor dictating the various behaviors that people carry out, and it dominates their activities when socializing, communicating, and making choices in the virtual world. This study is dedicated to uncovering how the six dimensions of personality traits relate to players’ in-game behavior. This research is divided into two studies. Study 1 uses the K-means method to classify players in “Clash of Kings”, an online strategy video game, according to their activities. Using apriori algorithm, this research analyzes the correlation between in-game behavior and personality. In Study 2, the correlations are validated. In conclusion, not all personality traits are related to in-game behaviors. Players with high extraversion demonstrate more killings and attacks in games. Conscientiousness is negatively related to deaths. Emotionality shows strong extremes. The highest or lowest emotionality scores are associated with killings and attacks, while players with moderate emotionality will behave irregularly. Honesty/humility, agreeableness, and openness to experience are not predictive of in-game behaviors. For game manufacturers, players’ personality traits can be inferred through their corresponding in-game behaviors, to use in order to carry out targeted promotions.
KW - HEXACO
KW - association rule
KW - in-game behavior
KW - online video game
KW - personality
UR - https://www.scopus.com/pages/publications/85147827378
U2 - 10.3390/math11030772
DO - 10.3390/math11030772
M3 - 文章
AN - SCOPUS:85147827378
SN - 2227-7390
VL - 11
JO - Mathematics
JF - Mathematics
IS - 3
M1 - 772
ER -