跳到主要导航 跳到搜索 跳到主要内容

Real-time volumetric lighting using polygonal light volume

  • D. L. Wang*
  • , S. Li
  • , L. P. Yang
  • , A. M. Hao
  • *此作品的通讯作者
  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulation. We construct a light volume with a polygonal mesh based on shadow map to restrict the ray-marching segments, place samples at discontinuities along the epipolar lines of the final image to speed up the ray-marching process, and add support for textured light. Our method is implemented on GPUs, and can render a complex scene with participating media in real time.

源语言英语
主期刊名Proceedings - 2014 International Conference on Information Science, Electronics and Electrical Engineering, ISEEE 2014
编辑Xiaohong Jiang, Shaozi Li, Ying Dai, Yun Cheng
出版商Institute of Electrical and Electronics Engineers Inc.
619-625
页数7
ISBN(电子版)9781479931965
DOI
出版状态已出版 - 5 11月 2014
活动2014 International Conference on Information Science, Electronics and Electrical Engineering, ISEEE 2014 - Sapporo City, Hokkaido, 日本
期限: 26 4月 201428 4月 2014

出版系列

姓名Proceedings - 2014 International Conference on Information Science, Electronics and Electrical Engineering, ISEEE 2014
1

会议

会议2014 International Conference on Information Science, Electronics and Electrical Engineering, ISEEE 2014
国家/地区日本
Sapporo City, Hokkaido
时期26/04/1428/04/14

指纹

探究 'Real-time volumetric lighting using polygonal light volume' 的科研主题。它们共同构成独一无二的指纹。

引用此