摘要
A method is set forth to model the heterogeneous translucent material. Image-space single scatter and multiple scatter methods are respectively proposed by decomposing the light propagation paths. It is also easy to deal with dynamic objects by applying deferred shading to the methods. Also, real-time subsurface scattering effects for layered heterogeneous translucent materials can also be obtained rather easily.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 2959-2970 |
| 页数 | 12 |
| 期刊 | Ruan Jian Xue Bao/Journal of Software |
| 卷 | 21 |
| 期 | 11 |
| DOI | |
| 出版状态 | 已出版 - 11月 2010 |
指纹
探究 'Real-time subsurface scattering rendering method for dynamic objects' 的科研主题。它们共同构成独一无二的指纹。引用此
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver