跳到主要导航 跳到搜索 跳到主要内容

Real time rendering of large scale terrain based on viewport prediction

科研成果: 期刊稿件文章同行评审

摘要

Frame rates are inversely proportional to the scale of terrain in real-time rendering. So large scale terrain rendering usually has very low frame rates and not steady when viewport moves. In order to improve the performance of very large scale terrain rendering, a viewport based prediction method was proposed. The total terrain data was partitioned into many small blocks and only visible parts were loaded. In addition, extrapolation algorithm was used to solve stuttering by loading blocks which would be visible in advance. The experimental results show that frame rates keep high when terrain scale increases and the rendering is steady. It can be used in virtual reality and other simulation systems.

源语言英语
页(从-至)1202-1206
页数5
期刊Xitong Fangzhen Xuebao / Journal of System Simulation
25
6
出版状态已出版 - 6月 2013

学术指纹

探究 'Real time rendering of large scale terrain based on viewport prediction' 的科研主题。它们共同构成独一无二的学术指纹。

引用此