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Real-time particle fluid simulation with WCSPH

  • Fengquan Zhang
  • , Xukun Shen
  • , Xiang Long
  • , Bin Zhao
  • , Lei Hu
  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

In this paper, based on weakly compressible smoothed particles hydrodynamics (WCSPH), we present a method for simulating high quality fluid. We propose a new pressure equation to reduce time overhead, speed up convergence towards small density fluctuations and allow for a larger time step than that of traditional approaches. And based on the new equation, we introduce a new adaptive time-stepping approach that automatically adapts the time step according to each particle current individual time step, thus improving the efficiency of computation and contributing much to a real-time particle fluid simulation. For real-time simulation, we make full use of CPU and GPU in a combined way to build a parallel platform, namely Multi-GPU platform. And optimization of the platform design is made to run a simulation with realistic visual effects in real time.

源语言英语
主期刊名20th Pacific Conference on Computer Graphics and Applications, PG 2012 - Short Papers
编辑Chris Bregler, Pedro Sander, Michael Wimmer
出版商IEEE Computer Society
29-34
页数6
ISBN(电子版)9783905673944
DOI
出版状态已出版 - 2012
活动20th Pacific Conference on Computer Graphics and Applications, PG 2012 - Hong Kong, 香港特别行政区
期限: 12 9月 201214 9月 2012

出版系列

姓名Proceedings - Pacific Conference on Computer Graphics and Applications
2012-September
ISSN(印刷版)1550-4085

会议

会议20th Pacific Conference on Computer Graphics and Applications, PG 2012
国家/地区香港特别行政区
Hong Kong
时期12/09/1214/09/12

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