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Real-time deformation using modal analysis on graphics hardware

  • Che Yinghui*
  • , Wang Jing
  • , Liang Xiaohui
  • *此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

This paper presents an approach for fast simulating deformable objects that is suitable for interactive applications in computer graphics. Linear modal analysis is often used to simulate small-amplitude deformation. Compared to traditional linear modal analysis where the CPU has been used to calculate the nodal displacements, the vertex program of GPU has been found widely adopted in the current applications. However the calculation suffers from great errors due to the limitation of the number of the input registers on GPU vertex pipeline. In our approach, we solve this problem by the fragment program. A series of 2D floating point textures are used to hold the model displacement matrix, the fragment program multiplies this matrix with the modal amplitude and sums up the results. Experiments show that the proposed technique fully utilizes the parallelism nature of GPU, and runs in real-time even for the complex models.

源语言英语
主期刊名Proceedings - GRAPHITE 2006
主期刊副标题4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
173-176
页数4
DOI
出版状态已出版 - 2006
活动GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Kuala Lumpur, 马来西亚
期限: 29 11月 20062 12月 2006

出版系列

姓名Proceedings - GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia

会议

会议GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
国家/地区马来西亚
Kuala Lumpur
时期29/11/062/12/06

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