摘要
On account of the high computational speed required for force feedback and the detailed graphic required for deformation feedback, this paper presents a real time and efficient haptic feedback framework by subdividing the area of interest on a relatively coarse triangular mesh. When a contact is detected, a portion of the colliding surface is subdivided and a particle system produced, which is used for deformation based on the approximate velocity cone theory. Simultaneously, a spring-damper model is used for computing the contact force. Finally, these techniques are tested and implemented in a surgery planning simulation system.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 250-254 |
| 页数 | 5 |
| 期刊 | Chinese Journal of Aeronautics |
| 卷 | 15 |
| 期 | 4 |
| DOI | |
| 出版状态 | 已出版 - 11月 2002 |
指纹
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