TY - GEN
T1 - Reach-Avoid Games with a Noncooperative Target Along a Line Segment
AU - Cai, Jiajun
AU - Yan, Rui
AU - Liang, Ruining
AU - Mi, Shuai
AU - Dong, Xiwang
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - This paper studies a multiplayer reach-avoid differential game where a noncooperative target moves along a line segment. The pursuers cooperate to escort the target moving from the start point to the goal point of the line segment against the evaders, whose objective is to attack the target before the target reaches the goal point and avoid being captured by the pursuers. Due to the complexity of direct analysis, the entire game is decomposed into multiple subgames, each involving one pursuer and one evader. First, the properties of the players' trajectories and control inputs are analyzed under optimal play for various payoff functions. Then, an evasion region is introduced for the pursuer-evader pair, from which a safe distance is defined to evaluate the safety of the target. Three pursuit winning conditions and strategies are presented to guarantee the safety arrival of the target, regardless of the evasion strategy. Finally, a maximum matching is obtained by combining all subgame outcomes, which guarantees a lower bound on the number of defeated evaders. Numerical simulations are presented to illustrate the theoretical results.
AB - This paper studies a multiplayer reach-avoid differential game where a noncooperative target moves along a line segment. The pursuers cooperate to escort the target moving from the start point to the goal point of the line segment against the evaders, whose objective is to attack the target before the target reaches the goal point and avoid being captured by the pursuers. Due to the complexity of direct analysis, the entire game is decomposed into multiple subgames, each involving one pursuer and one evader. First, the properties of the players' trajectories and control inputs are analyzed under optimal play for various payoff functions. Then, an evasion region is introduced for the pursuer-evader pair, from which a safe distance is defined to evaluate the safety of the target. Three pursuit winning conditions and strategies are presented to guarantee the safety arrival of the target, regardless of the evasion strategy. Finally, a maximum matching is obtained by combining all subgame outcomes, which guarantees a lower bound on the number of defeated evaders. Numerical simulations are presented to illustrate the theoretical results.
UR - https://www.scopus.com/pages/publications/105047327225
U2 - 10.1109/ICCA69928.2026.11618262
DO - 10.1109/ICCA69928.2026.11618262
M3 - 会议稿件
AN - SCOPUS:105047327225
T3 - IEEE International Conference on Control and Automation, ICCA
SP - 1924
EP - 1929
BT - 2026 IEEE 20th International Conference on Control and Automation, ICCA 2026
PB - IEEE Computer Society
T2 - 20th IEEE International Conference on Control and Automation, ICCA 2026
Y2 - 16 June 2026 through 19 June 2026
ER -