TY - JOUR
T1 - Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration
AU - Wu, Jian
AU - Wang, Lili
AU - Zhang, Hui
AU - Popescu, Voicu
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2022/9/1
Y1 - 2022/9/1
N2 - This article presents an occlusion management approach that handles fine-grain occlusions, and that quantifies and localizes occlusions as a user explores a virtual environment (VE). Fine-grain occlusions are handled by finding the VE region where they occur, and by constructing a multiperspective visualization that lets the user explore the region from the current location, with intuitive head motions, without first having to walk to the region. VE geometry close to the user is rendered conventionally, from the user's viewpoint, to anchor the user, avoiding disorientation and simulator sickness. Given a viewpoint, residual occlusions are quantified and localized as VE voxels that cannot be seen from the given viewpoint but that can be seen from nearby viewpoints. This residual occlusion quantification and localization helps the user ascertain that a VE region has been explored exhaustively. The occlusion management approach was tested in three controlled studies, which confirmed the exploration efficiency benefit of the approach, and in perceptual experiments, which confirmed that exploration efficiency does not come at the cost of reducing spatial awareness and sense of presence, or of increasing simulator sickness.
AB - This article presents an occlusion management approach that handles fine-grain occlusions, and that quantifies and localizes occlusions as a user explores a virtual environment (VE). Fine-grain occlusions are handled by finding the VE region where they occur, and by constructing a multiperspective visualization that lets the user explore the region from the current location, with intuitive head motions, without first having to walk to the region. VE geometry close to the user is rendered conventionally, from the user's viewpoint, to anchor the user, avoiding disorientation and simulator sickness. Given a viewpoint, residual occlusions are quantified and localized as VE voxels that cannot be seen from the given viewpoint but that can be seen from nearby viewpoints. This residual occlusion quantification and localization helps the user ascertain that a VE region has been explored exhaustively. The occlusion management approach was tested in three controlled studies, which confirmed the exploration efficiency benefit of the approach, and in perceptual experiments, which confirmed that exploration efficiency does not come at the cost of reducing spatial awareness and sense of presence, or of increasing simulator sickness.
KW - VR exploration
KW - fine grain disocclusion
KW - graph camera
KW - multiperspective visualization
KW - occlusion quantification
UR - https://www.scopus.com/pages/publications/85100500825
U2 - 10.1109/TVCG.2021.3053287
DO - 10.1109/TVCG.2021.3053287
M3 - 文章
C2 - 33476271
AN - SCOPUS:85100500825
SN - 1077-2626
VL - 28
SP - 3154
EP - 3167
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 9
ER -