TY - JOUR
T1 - QoE Evaluation for VR with Vibrotactile Feedback Based on Inter-user Brain Spatial Information
AU - Zhang, Yan
AU - Song, Rui
AU - Xia, Riting
AU - Shi, Zhenwei
N1 - Publisher Copyright:
© 2026 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2026/1/12
Y1 - 2026/1/12
N2 - Subjective measurement remains one of the most widely used approaches for evaluating Quality of Experience (QoE) in tactile virtual environments. However, its reliability is often compromised by factors such as conscious bias, variations in user expressiveness, and contextual influences, which may distort the accuracy of evaluation outcomes. In light of the fact that Electroencephalography (EEG) provides a direct window into neurophysiological correlates of emotion and cognitive states, this article proposes an objective QoE evaluation method for Virtual Reality (VR) with vibrotactile feedback based on Inter-user Brain Spatial Information (IBSI). The proposed IBSI feature extraction method enhances the conventional Common Spatial Pattern (CSP) algorithm through the introduction of a regularization constraint term designed to mitigate overfitting. Moreover, the covariance matrix of each non-target user is weighted according to its Kullback–Leibler divergence from the target user, enhancing cross-user alignment and supporting effective transfer of neural information. To validate the performance of the proposed method, we design a VR shooting interaction experiment involving 64 participants. The study comprises three main phases: preparation, interaction, and subjective feedback. During the preparation phase, participants receive task explanations and familiarize themselves with the VR environment. In the interaction phase, participants complete a standardized shooting task, while EEG data are recorded synchronously. Finally, subjective feedback is collected through questionnaires. QoE assessment is accomplished by classifying IBSI features using classical classifiers, with subjective QoE ratings serving as ground truth. Experimental results show that our method outperforms existing methods in classification accuracy, and the dominant activation pattern in the alpha rhythm is consistent with neural mechanisms associated with motor perception. Meanwhile, the mutual interpretability between subjective and objective data characterizing QoE further validates the rationality of the experimental paradigm.
AB - Subjective measurement remains one of the most widely used approaches for evaluating Quality of Experience (QoE) in tactile virtual environments. However, its reliability is often compromised by factors such as conscious bias, variations in user expressiveness, and contextual influences, which may distort the accuracy of evaluation outcomes. In light of the fact that Electroencephalography (EEG) provides a direct window into neurophysiological correlates of emotion and cognitive states, this article proposes an objective QoE evaluation method for Virtual Reality (VR) with vibrotactile feedback based on Inter-user Brain Spatial Information (IBSI). The proposed IBSI feature extraction method enhances the conventional Common Spatial Pattern (CSP) algorithm through the introduction of a regularization constraint term designed to mitigate overfitting. Moreover, the covariance matrix of each non-target user is weighted according to its Kullback–Leibler divergence from the target user, enhancing cross-user alignment and supporting effective transfer of neural information. To validate the performance of the proposed method, we design a VR shooting interaction experiment involving 64 participants. The study comprises three main phases: preparation, interaction, and subjective feedback. During the preparation phase, participants receive task explanations and familiarize themselves with the VR environment. In the interaction phase, participants complete a standardized shooting task, while EEG data are recorded synchronously. Finally, subjective feedback is collected through questionnaires. QoE assessment is accomplished by classifying IBSI features using classical classifiers, with subjective QoE ratings serving as ground truth. Experimental results show that our method outperforms existing methods in classification accuracy, and the dominant activation pattern in the alpha rhythm is consistent with neural mechanisms associated with motor perception. Meanwhile, the mutual interpretability between subjective and objective data characterizing QoE further validates the rationality of the experimental paradigm.
KW - Quality of experience
KW - electroencephalography
KW - objective evaluation
KW - vibrotactile feedback
KW - virtual reality
UR - https://www.scopus.com/pages/publications/105029080091
U2 - 10.1145/3777459
DO - 10.1145/3777459
M3 - 文章
AN - SCOPUS:105029080091
SN - 1551-6857
VL - 22
JO - ACM Transactions on Multimedia Computing, Communications and Applications
JF - ACM Transactions on Multimedia Computing, Communications and Applications
IS - 1
M1 - 12
ER -