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Pseudo-coloring occlusion culling

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

A novel algorithm called Pseudo-Coloring Occlusion Culling (PCOC) approach was proposed for complicated models and integrated with an open source 3D graphics engine. In the PCOC, a complicated model was tessellated to a simplified model and the simplified model was rendered to a texture with pseudo-colors in real-time. Then, according to the pseudo-coloring texture, the visibility parts of the complicated model were determined automatically. In this paper, the efficient real-time pseudo-coloring method was applied in an automobile display system. The result indicated that the pseudo-coloring algorithm reduced 45% invisible triangles, increased 63% of frame rate and improved the performance of real-time rendering.

源语言英语
主期刊名AsiaSim 2012 - Asia Simulation Conference 2012, Proceedings
323-331
页数9
版本PART 3
DOI
出版状态已出版 - 2012
活动Asia Simulation Conference, AsiaSim 2012 - Shanghai, 中国
期限: 27 10月 201230 10月 2012

出版系列

姓名Communications in Computer and Information Science
编号PART 3
325 CCIS
ISSN(印刷版)1865-0929

会议

会议Asia Simulation Conference, AsiaSim 2012
国家/地区中国
Shanghai
时期27/10/1230/10/12

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