@inproceedings{c7f761996fa7474598103eb862d9de5d,
title = "Pseudo-coloring occlusion culling",
abstract = "A novel algorithm called Pseudo-Coloring Occlusion Culling (PCOC) approach was proposed for complicated models and integrated with an open source 3D graphics engine. In the PCOC, a complicated model was tessellated to a simplified model and the simplified model was rendered to a texture with pseudo-colors in real-time. Then, according to the pseudo-coloring texture, the visibility parts of the complicated model were determined automatically. In this paper, the efficient real-time pseudo-coloring method was applied in an automobile display system. The result indicated that the pseudo-coloring algorithm reduced 45\% invisible triangles, increased 63\% of frame rate and improved the performance of real-time rendering.",
keywords = "Occlusion Culling, Pseudo-Colors, Tessellation",
author = "Jin Yan and Guanghong Gong",
year = "2012",
doi = "10.1007/978-3-642-34387-2\_37",
language = "英语",
isbn = "9783642343865",
series = "Communications in Computer and Information Science",
number = "PART 3",
pages = "323--331",
booktitle = "AsiaSim 2012 - Asia Simulation Conference 2012, Proceedings",
edition = "PART 3",
note = "Asia Simulation Conference, AsiaSim 2012 ; Conference date: 27-10-2012 Through 30-10-2012",
}