TY - JOUR
T1 - Proxy position prediction based continuous local patch for smooth haptic rendering
AU - Liu, Yong
AU - Chou, Wusheng
AU - Yan, Shumin
PY - 2012
Y1 - 2012
N2 - The edge effect is a problem that has to be tackled when performing haptic interaction with discontinuous primitives. In this paper, an innovated algorithm is designed to render a smooth haptic feedback force with a locally constructed C 1 continuous Gregory patch. The continuous Gregory patch is generated from n-sided polygon, which is determined by a real-time contact region prediction method. The contact region prediction algorithm, derived from the dynamic model of the haptic device, is able to deal with the inconsistency of the local nearest point and global nearest point when obtaining the potential contact region. The parametric patch can be achieved in three steps employing boundary generation, height model interpolation, and Gregory patch construction. For a better shape preserving character, the height model of the contact region is respected by the parametric Gregory patch construction algorithm. The generated patch is continuous on boundaries and can render continuous feedback force as the proxy point transits between different patches. Since the presented scheme needs fewer primitives than conventional method, it consumes less memory and runs more efficiently in computation. The experimental results have shown that the smooth haptic force can be achieved with the proposed method. Meanwhile, the motion predictor also presents a good performance in the validating experiment.
AB - The edge effect is a problem that has to be tackled when performing haptic interaction with discontinuous primitives. In this paper, an innovated algorithm is designed to render a smooth haptic feedback force with a locally constructed C 1 continuous Gregory patch. The continuous Gregory patch is generated from n-sided polygon, which is determined by a real-time contact region prediction method. The contact region prediction algorithm, derived from the dynamic model of the haptic device, is able to deal with the inconsistency of the local nearest point and global nearest point when obtaining the potential contact region. The parametric patch can be achieved in three steps employing boundary generation, height model interpolation, and Gregory patch construction. For a better shape preserving character, the height model of the contact region is respected by the parametric Gregory patch construction algorithm. The generated patch is continuous on boundaries and can render continuous feedback force as the proxy point transits between different patches. Since the presented scheme needs fewer primitives than conventional method, it consumes less memory and runs more efficiently in computation. The experimental results have shown that the smooth haptic force can be achieved with the proposed method. Meanwhile, the motion predictor also presents a good performance in the validating experiment.
KW - continuous patch construction
KW - motion prediction
KW - octant access method
KW - smooth haptic rendering
UR - https://www.scopus.com/pages/publications/84864691975
U2 - 10.1115/1.4007170
DO - 10.1115/1.4007170
M3 - 文章
AN - SCOPUS:84864691975
SN - 1530-9827
VL - 12
JO - Journal of Computing and Information Science in Engineering
JF - Journal of Computing and Information Science in Engineering
IS - 3
M1 - 031004
ER -