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Post0-VR: Enabling Universal Realistic Rendering for Modern VR via Exploiting Architectural Similarity and Data Sharing

  • Yu Wen*
  • , Chenhao Xie
  • , Shuaiwen Leon Song
  • , Xin Fu
  • *此作品的通讯作者
  • University of Houston
  • University of Sydney

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

To provide users with a fully immersive environment, VR post-processing, which adds numerous realistic effects on the frame after rendering, plays a key role in modern VR systems. Current post-processing is processed separately from normal rendering by the graphics processing unit (GPU). As a result, the GPU needs to first render a high-resolution frame and then add the post-processing effects within a very short time frame. Our in-depth experimental results on commercial VR products demonstrate that the post-processing in VR applications extends the VR frame time by approximately 2X on average. Furthermore, the ever-increasing resolution requirements of modern VR significantly increase the workloads for post-processing in the execution pipeline. This long delay causes VR real-time execution to frequently miss the critical frame-time deadline, thus hurting users' quality of experience.Based on the analysis of VR post-processing workflow and its common realistic effects, we observe that post-processing shares the same hardware pipeline with normal rendering, and even reuses the intermediate data produced by normal rendering. To fully utilize this hardware-level similarity and capture the data locality, we propose a novel universal realistic rendering architecture for VR, named Post0-VR, which eliminates post-processing by directly merging the common realistic effects into the normal rendering process. Based on our newly proposed VR architecture design, we further propose a dynamic accuracy adjustment method to simplify the normal rendering without hurting users' perception. The evaluation results on real-world applications demonstrate that Post0-VR can support different types of realistic effects while significantly improving the overall VR rendering performance.

源语言英语
主期刊名2023 IEEE International Symposium on High-Performance Computer Architecture, HPCA 2023 - Proceedings
出版商IEEE Computer Society
390-402
页数13
ISBN(电子版)9781665476522
DOI
出版状态已出版 - 2023
活动29th IEEE International Symposium on High-Performance Computer Architecture, HPCA 2023 - Montreal, 加拿大
期限: 25 2月 20231 3月 2023

出版系列

姓名Proceedings - International Symposium on High-Performance Computer Architecture
2023-February
ISSN(印刷版)1530-0897

会议

会议29th IEEE International Symposium on High-Performance Computer Architecture, HPCA 2023
国家/地区加拿大
Montreal
时期25/02/231/03/23

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