TY - GEN
T1 - Physics-based Hand-object Interaction via Control Force in Virtual Reality
AU - Ma, Yue
AU - Wei, Yi
AU - Liang, Xiaohui
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - Physics-based hand-object interaction in VR/AR has been widely studied. Penetration-based dynamics, where the applied force is proportional to the degree of interpenetration, can effectively support hand-object grasping; however, they exhibit notable limitations when interacting with tiny objects and are restricted to a narrow range of interaction tasks. To address these issues, we introduce a control-based dynamics as an alternative. Specifically, we employ PD controllers to approximate the applied force based on the velocity and movements of the tracked hand. Unlike penetration-based methods, our approach relies solely on the hand's movements for force computation, eliminating issues related to insufficient penetration distance and more accurately reflecting real-world physics. To evaluate the effectiveness of the proposed method, we conducted a series of user studies involving various interaction tasks and virtual objects, in comparison with state-of-the-art approaches. The results verify the effectiveness of our approach in hand-object interactions and demonstrate its significant positive sense of agency compared to prior works.
AB - Physics-based hand-object interaction in VR/AR has been widely studied. Penetration-based dynamics, where the applied force is proportional to the degree of interpenetration, can effectively support hand-object grasping; however, they exhibit notable limitations when interacting with tiny objects and are restricted to a narrow range of interaction tasks. To address these issues, we introduce a control-based dynamics as an alternative. Specifically, we employ PD controllers to approximate the applied force based on the velocity and movements of the tracked hand. Unlike penetration-based methods, our approach relies solely on the hand's movements for force computation, eliminating issues related to insufficient penetration distance and more accurately reflecting real-world physics. To evaluate the effectiveness of the proposed method, we conducted a series of user studies involving various interaction tasks and virtual objects, in comparison with state-of-the-art approaches. The results verify the effectiveness of our approach in hand-object interactions and demonstrate its significant positive sense of agency compared to prior works.
KW - Human computer interaction
KW - Human-centered computing
KW - Interaction paradigms
KW - Virtual/augmented reality
UR - https://www.scopus.com/pages/publications/105036947447
U2 - 10.1109/VR67842.2026.00055
DO - 10.1109/VR67842.2026.00055
M3 - 会议稿件
AN - SCOPUS:105036947447
T3 - Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2026
SP - 337
EP - 347
BT - Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2026
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 33rd IEEE Conference on Virtual Reality and 3D User Interfaces, IEEE VR 2026
Y2 - 21 March 2026 through 25 March 2026
ER -