TY - JOUR
T1 - Physically based morphing of point-sampled surfaces
AU - Bao, Yunfan
AU - Guo, Xiaohu
AU - Qin, Hong
PY - 2005/7
Y1 - 2005/7
N2 - This paper presents an innovative method for naturally and smoothly morphing point-sampled surfaces via dynamic meshless simulation on point-sampled surfaces. While most existing literature on shape morphing emphasizes the issue of finding a good correspondence map between two object representations, this research primarily investigates the challenging problem of how to find a smooth, physically-meaningful transition path between two homeomorphic point-set surfaces. We analyze the deformation of surface involved in the morphing process using concepts in differential geometry and continuum mechanics. The morphing paths can be determined by optimizing an energy functional, which characterizes the intrinsic deformation of the surface away from its rest shape. As demonstrated in the examples, our method automatically produces a series of natural and physically-plausible in-between shapes, which greatly alleviates the shrinking, stretching, and self-intersection problems that often occur when linear interpolation is employed for the morphing of two objects. We envision that our new technique will continue to broaden the application scope of point-set surfaces and their dynamic animation.
AB - This paper presents an innovative method for naturally and smoothly morphing point-sampled surfaces via dynamic meshless simulation on point-sampled surfaces. While most existing literature on shape morphing emphasizes the issue of finding a good correspondence map between two object representations, this research primarily investigates the challenging problem of how to find a smooth, physically-meaningful transition path between two homeomorphic point-set surfaces. We analyze the deformation of surface involved in the morphing process using concepts in differential geometry and continuum mechanics. The morphing paths can be determined by optimizing an energy functional, which characterizes the intrinsic deformation of the surface away from its rest shape. As demonstrated in the examples, our method automatically produces a series of natural and physically-plausible in-between shapes, which greatly alleviates the shrinking, stretching, and self-intersection problems that often occur when linear interpolation is employed for the morphing of two objects. We envision that our new technique will continue to broaden the application scope of point-set surfaces and their dynamic animation.
KW - Dynamic shape modeling
KW - Meshless method
KW - Morphing
KW - Physically based animation
KW - Point-based geometry
UR - https://www.scopus.com/pages/publications/27144517475
U2 - 10.1002/cav.100
DO - 10.1002/cav.100
M3 - 文章
AN - SCOPUS:27144517475
SN - 1546-4261
VL - 16
SP - 509
EP - 518
JO - Computer Animation and Virtual Worlds
JF - Computer Animation and Virtual Worlds
IS - 3-4
ER -