跳到主要导航 跳到搜索 跳到主要内容

OO-VR: NUMA friendly object-oriented VR rendering framework for future NUMA-based multi-GPU systems

  • University of Houston
  • East China Normal University
  • The University of Sydney

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

With the strong computation capability, NUMA-based multi-GPU system is a promising candidate to provide sustainable and scalable performance for Virtual Reality (VR) applications and deliver the excellent user experience. However, the entire multi-GPU system is viewed as a single GPU under the single programming model which greatly ignores the data locality among VR rendering tasks during the workload distribution, leading to tremendous remote memory accesses among GPU models (GPMs). The limited inter-GPM link bandwidth (e.g., 64GB/s for NVlink) becomes the major obstacle when executing VR applications in the multi-GPU system. By conducting comprehensive characterizations on different kinds of parallel rendering frameworks, we observe that distributing the rendering object along with its required data per GPM can reduce the inter-GPM memory accesses. However, this object-level rendering still faces two major challenges in NUMA-based multi-GPU system: (1) the large data locality between the left and right views of the same object and the data sharing among different objects and (2) the unbalanced workloads induced by the software-level distribution and composition mechanisms. To tackle these challenges, we propose object-oriented VR rendering framework (OO-VR) that conducts the software and hardware co-optimization to provide a NUMA friendly solution for VR multi-view rendering in NUMA-based multi-GPU systems. We first propose an object-oriented VR programming model to exploit the data sharing between two views of the same object and group objects into batches based on their texture sharing levels. Then, we design an object aware runtime batch distribution engine and distributed hardware composition unit to achieve the balanced workloads among GPMs and further improve the performance of VR rendering. Finally, evaluations on our VR featured simulator show that OO-VR provides 1.58x overall performance improvement and 76% inter-GPM memory traffic reduction over the state-of-the-art multi-GPU systems. In addition, OO-VR provides NUMA friendly performance scalability for the future larger multi-GPU scenarios with ever increasing asymmetric bandwidth between local and remote memory.

源语言英语
主期刊名ISCA 2019 - Proceedings of the 2019 46th International Symposium on Computer Architecture
出版商Institute of Electrical and Electronics Engineers Inc.
53-65
页数13
ISBN(电子版)9781450366694
DOI
出版状态已出版 - 22 6月 2019
已对外发布
活动46th International Symposium on Computer Architecture, ISCA 2019 - Phoenix, 美国
期限: 22 6月 201926 6月 2019

丛书

姓名Proceedings - International Symposium on Computer Architecture
ISSN(印刷版)1063-6897

会议

会议46th International Symposium on Computer Architecture, ISCA 2019
国家/地区美国
Phoenix
时期22/06/1926/06/19

学术指纹

探究 'OO-VR: NUMA friendly object-oriented VR rendering framework for future NUMA-based multi-GPU systems' 的科研主题。它们共同构成独一无二的学术指纹。

引用此