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Neutral Face Game Character Auto-Creation via PokerFace-GAN

  • Tianyang Shi
  • , Zhengxia Zou
  • , Xinhui Song
  • , Zheng Song
  • , Changjian Gu
  • , Changjie Fan
  • , Yi Yuan*
  • *此作品的通讯作者
  • NetEase Fuxi AI Lab
  • University of Michigan, Ann Arbor

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically creating in-game characters with a single photo. In recent literature on this topic, neural networks are introduced to make game engine differentiable and the self-supervised learning is used to predict facial customization parameters. However, in previous methods, the expression parameters and facial identity parameters are highly coupled with each other, making it difficult to model the intrinsic facial features of the character. Besides, the neural network based renderer used in previous methods is also difficult to be extended to multi-view rendering cases. In this paper, considering the above problems, we propose a novel method named "PokerFace-GAN"for neutral face game character auto-creation. We first build a differentiable character renderer which is more flexible than the previous methods in multi-view rendering cases. We then take advantage of the adversarial training to effectively disentangle the expression parameters from the identity parameters and thus generate player-preferred neutral face (expression-less) characters. Since all components of our method are differentiable, our method can be easily trained under a multi-task self-supervised learning paradigm. Experiment results show that our method can generate vivid neutral face game characters that are highly similar to the input photos. The effectiveness of our method is verified by comparison results and ablation studies.

源语言英语
主期刊名MM 2020 - Proceedings of the 28th ACM International Conference on Multimedia
出版商Association for Computing Machinery, Inc
3201-3209
页数9
ISBN(电子版)9781450379885
DOI
出版状态已出版 - 12 10月 2020
已对外发布
活动28th ACM International Conference on Multimedia, MM 2020 - Virtual, Online, 美国
期限: 12 10月 202016 10月 2020

出版系列

姓名MM 2020 - Proceedings of the 28th ACM International Conference on Multimedia

会议

会议28th ACM International Conference on Multimedia, MM 2020
国家/地区美国
Virtual, Online
时期12/10/2016/10/20

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