TY - GEN
T1 - Neutral Face Game Character Auto-Creation via PokerFace-GAN
AU - Shi, Tianyang
AU - Zou, Zhengxia
AU - Song, Xinhui
AU - Song, Zheng
AU - Gu, Changjian
AU - Fan, Changjie
AU - Yuan, Yi
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/10/12
Y1 - 2020/10/12
N2 - Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically creating in-game characters with a single photo. In recent literature on this topic, neural networks are introduced to make game engine differentiable and the self-supervised learning is used to predict facial customization parameters. However, in previous methods, the expression parameters and facial identity parameters are highly coupled with each other, making it difficult to model the intrinsic facial features of the character. Besides, the neural network based renderer used in previous methods is also difficult to be extended to multi-view rendering cases. In this paper, considering the above problems, we propose a novel method named "PokerFace-GAN"for neutral face game character auto-creation. We first build a differentiable character renderer which is more flexible than the previous methods in multi-view rendering cases. We then take advantage of the adversarial training to effectively disentangle the expression parameters from the identity parameters and thus generate player-preferred neutral face (expression-less) characters. Since all components of our method are differentiable, our method can be easily trained under a multi-task self-supervised learning paradigm. Experiment results show that our method can generate vivid neutral face game characters that are highly similar to the input photos. The effectiveness of our method is verified by comparison results and ablation studies.
AB - Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically creating in-game characters with a single photo. In recent literature on this topic, neural networks are introduced to make game engine differentiable and the self-supervised learning is used to predict facial customization parameters. However, in previous methods, the expression parameters and facial identity parameters are highly coupled with each other, making it difficult to model the intrinsic facial features of the character. Besides, the neural network based renderer used in previous methods is also difficult to be extended to multi-view rendering cases. In this paper, considering the above problems, we propose a novel method named "PokerFace-GAN"for neutral face game character auto-creation. We first build a differentiable character renderer which is more flexible than the previous methods in multi-view rendering cases. We then take advantage of the adversarial training to effectively disentangle the expression parameters from the identity parameters and thus generate player-preferred neutral face (expression-less) characters. Since all components of our method are differentiable, our method can be easily trained under a multi-task self-supervised learning paradigm. Experiment results show that our method can generate vivid neutral face game characters that are highly similar to the input photos. The effectiveness of our method is verified by comparison results and ablation studies.
KW - GAN
KW - face
KW - game character
KW - neural network
UR - https://www.scopus.com/pages/publications/85106672320
U2 - 10.1145/3394171.3413806
DO - 10.1145/3394171.3413806
M3 - 会议稿件
AN - SCOPUS:85106672320
T3 - MM 2020 - Proceedings of the 28th ACM International Conference on Multimedia
SP - 3201
EP - 3209
BT - MM 2020 - Proceedings of the 28th ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
T2 - 28th ACM International Conference on Multimedia, MM 2020
Y2 - 12 October 2020 through 16 October 2020
ER -