TY - JOUR
T1 - Musical steps
T2 - a piano-based augmented reality exergame exploring play modes for lower-limb exercise
AU - Li, Weiyi
AU - Wang, Yuhui
AU - Zhang, Qiong
AU - Liu, Yuanyuan
N1 - Publisher Copyright:
© 2026 Elsevier B.V. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
PY - 2026/5
Y1 - 2026/5
N2 - The growing demand for lower-limb rehabilitation and the increasing focus on health maintenance have highlighted the challenge of effectively engaging users in exercise through interactive technologies. This study presents Musical Steps, an innovative augmented reality (AR) exergame that integrates music with standing knee raise exercises, using an interactive piano-playing theme to enhance both physical activity and user engagement. In contrast to many existing lower-limb exergames, we conducted a controlled within-subject study in which 36 healthy adult participants performed standing knee-raise exercises under three conditions: No Game (no AR feedback), Free Play, and Guided Play. Physical activity was measured using raise count and average knee-raise height, while subjective experiences were assessed using the Game Experience Questionnaire (GEQ) and brief interviews. Results indicate that Musical Steps was associated with higher physical activity measures and more positive user experience ratings compared to the no-game condition, with each mode demonstrating unique strengths. The Guided Play mode yielded a better user experience and a higher raise height. The inclusion of “guiding objects” in this mode provided clear game objectives, which effectively stimulated exercise motivation and enhanced persistence, especially in scenarios requiring structured guidance. In contrast, Free Play supported greater autonomy, resulting in higher raise count. This novel integration of music and AR gameplay not only improved movement amplitude and engagement in healthy adults but also provided valuable insights for future interactive exergame design.
AB - The growing demand for lower-limb rehabilitation and the increasing focus on health maintenance have highlighted the challenge of effectively engaging users in exercise through interactive technologies. This study presents Musical Steps, an innovative augmented reality (AR) exergame that integrates music with standing knee raise exercises, using an interactive piano-playing theme to enhance both physical activity and user engagement. In contrast to many existing lower-limb exergames, we conducted a controlled within-subject study in which 36 healthy adult participants performed standing knee-raise exercises under three conditions: No Game (no AR feedback), Free Play, and Guided Play. Physical activity was measured using raise count and average knee-raise height, while subjective experiences were assessed using the Game Experience Questionnaire (GEQ) and brief interviews. Results indicate that Musical Steps was associated with higher physical activity measures and more positive user experience ratings compared to the no-game condition, with each mode demonstrating unique strengths. The Guided Play mode yielded a better user experience and a higher raise height. The inclusion of “guiding objects” in this mode provided clear game objectives, which effectively stimulated exercise motivation and enhanced persistence, especially in scenarios requiring structured guidance. In contrast, Free Play supported greater autonomy, resulting in higher raise count. This novel integration of music and AR gameplay not only improved movement amplitude and engagement in healthy adults but also provided valuable insights for future interactive exergame design.
KW - Augmented reality
KW - Exergame
KW - Lower-limb training
KW - Standing knee raises
UR - https://www.scopus.com/pages/publications/105035244734
U2 - 10.1016/j.entcom.2026.101127
DO - 10.1016/j.entcom.2026.101127
M3 - 文章
AN - SCOPUS:105035244734
SN - 1875-9521
VL - 57
JO - Entertainment Computing
JF - Entertainment Computing
M1 - 101127
ER -