TY - GEN
T1 - Multi-Agent Air Combat Decision-making Based on Battlefield Attention Information
AU - Wang, Yihuan
AU - Mal, Yaofei
AU - Wang, Jiangyun
AU - Yuan, Haitao
AU - Wang, Meijia
AU - Mal, Hanbo
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - With the rapid development of artificial intelligence and neural networks, deep reinforcement learning has achieved remarkable results in a series of complex sequential decision-making problems. The application of multi-agent reinforcement learning in air combat game scenarios is also booming. In the use of reinforcement learning for multi-agent air combat decision-making, the scalability and transferability of the model have become critical issues. Designing a multi-agent air combat decision-making framework with solid scalability, robustness, and rapid convergence has become a research hotspot in various countries. To address this problem, this paper proposes a multi-agent air combat decision-making framework based on attention mechanism transfer and designs a 2D air combat simulation environment for this framework. The decision-making process of this framework is divided into two stages. First, course learning is carried out in the designed essential air combat environment to enhance the aircraft's combat capability. Then, the trained strategy is transferred to a complex air combat environment for further training. Experiments have shown that this framework has better transferability and robustness.
AB - With the rapid development of artificial intelligence and neural networks, deep reinforcement learning has achieved remarkable results in a series of complex sequential decision-making problems. The application of multi-agent reinforcement learning in air combat game scenarios is also booming. In the use of reinforcement learning for multi-agent air combat decision-making, the scalability and transferability of the model have become critical issues. Designing a multi-agent air combat decision-making framework with solid scalability, robustness, and rapid convergence has become a research hotspot in various countries. To address this problem, this paper proposes a multi-agent air combat decision-making framework based on attention mechanism transfer and designs a 2D air combat simulation environment for this framework. The decision-making process of this framework is divided into two stages. First, course learning is carried out in the designed essential air combat environment to enhance the aircraft's combat capability. Then, the trained strategy is transferred to a complex air combat environment for further training. Experiments have shown that this framework has better transferability and robustness.
KW - Air combat
KW - Curriculum Learning
KW - Multi-Agent Reinforcement Learning
KW - Transfer Learning
UR - https://www.scopus.com/pages/publications/85213317743
U2 - 10.1109/ICNSC62968.2024.10759887
DO - 10.1109/ICNSC62968.2024.10759887
M3 - 会议稿件
AN - SCOPUS:85213317743
T3 - ICNSC 2024 - 21st International Conference on Networking, Sensing and Control: Artificial Intelligence for the Next Industrial Revolution
BT - ICNSC 2024 - 21st International Conference on Networking, Sensing and Control
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 21st International Conference on Networking, Sensing and Control, ICNSC 2024
Y2 - 18 October 2024 through 20 October 2024
ER -