TY - JOUR
T1 - Motion Hierarchical Gaussian for Dynamic Control in VR
AU - Fan, Runze
AU - Wu, Jian
AU - Ma, Qixiang
AU - Wen, Zhikai
AU - Wang, Lili
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2026/5/1
Y1 - 2026/5/1
N2 - Intuitive motion control is essential for virtual reality, allowing users to manipulate objects naturally while receiving realistic and responsive visual feedback. 3D Gaussian splatting provides real-time, photorealistic scene rendering, making it promising for virtual reality applications. Still, it falls short in accurate motion control of dynamic objects due to its unstructured global motion representation and redundant motion learning. To address these problems, we propose a motion hierarchical Gaussian based dynamic control method. First, a motion hierarchical Gaussian representation is introduced and initialized with semantic and deformation information. Then a motion hierarchical decomposition method is proposed to optimize the local motion in the representation. The representation is next optimized by a local motion analysis based refinement method. We also design a set of motion control operations for the motion hierarchical Gaussian. Experimental results show that our method achieves high-precision motion reconstruction, accurate motion decomposition, real-time, intuitively and immersive VR motion control.
AB - Intuitive motion control is essential for virtual reality, allowing users to manipulate objects naturally while receiving realistic and responsive visual feedback. 3D Gaussian splatting provides real-time, photorealistic scene rendering, making it promising for virtual reality applications. Still, it falls short in accurate motion control of dynamic objects due to its unstructured global motion representation and redundant motion learning. To address these problems, we propose a motion hierarchical Gaussian based dynamic control method. First, a motion hierarchical Gaussian representation is introduced and initialized with semantic and deformation information. Then a motion hierarchical decomposition method is proposed to optimize the local motion in the representation. The representation is next optimized by a local motion analysis based refinement method. We also design a set of motion control operations for the motion hierarchical Gaussian. Experimental results show that our method achieves high-precision motion reconstruction, accurate motion decomposition, real-time, intuitively and immersive VR motion control.
KW - 3D Gaussian Splatting
KW - Motion Control
KW - Real-Time Interaction
UR - https://www.scopus.com/pages/publications/105034641260
U2 - 10.1109/TVCG.2026.3679101
DO - 10.1109/TVCG.2026.3679101
M3 - 文章
AN - SCOPUS:105034641260
SN - 1077-2626
VL - 32
SP - 3754
EP - 3764
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 5
ER -