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Matching Prediction to Communication and Computing for Proactive VR Video Streaming

  • Beihang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles in a segment to be requested before playback. All existing works either focus on tile prediction or on tile computing and delivering, overlooking the facts that these three tasks have to share the same duration and the quality of experience (QoE) depends on the worst performance of them. In this paper, we jointly optimize the duration of the observation window for prediction and the durations used for computing and communication to maximize the QoE of watching a VR video. We find the global optimal solution by decomposing the original problem equivalently into subproblems, with which we find prediction-limited or resource-limited region. Simulation results demonstrate the gain of the optimized durations by using two existing prediction methods with a real dataset.

源语言英语
主期刊名2020 IEEE 91st Vehicular Technology Conference, VTC Spring 2020 - Proceedings
出版商Institute of Electrical and Electronics Engineers Inc.
ISBN(电子版)9781728152073
DOI
出版状态已出版 - 5月 2020
活动91st IEEE Vehicular Technology Conference, VTC Spring 2020 - Antwerp, 比利时
期限: 25 5月 202028 5月 2020

出版系列

姓名IEEE Vehicular Technology Conference
2020-May
ISSN(印刷版)1550-2252

会议

会议91st IEEE Vehicular Technology Conference, VTC Spring 2020
国家/地区比利时
Antwerp
时期25/05/2028/05/20

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