TY - GEN
T1 - LRGAN
T2 - 2024 International Joint Conference on Neural Networks, IJCNN 2024
AU - Xue, Junsheng
AU - Huang, Hai
AU - Zhou, Zhong
AU - Xu, Shibiao
AU - Chen, Aoran
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - In augmented reality(AR) applications, it is a challenging task to generate virtual object shadows while maintaining the precision and consistency of virtual and real areas. To achieve the above target, we propose a learnable weighted recurrent generative adversarial network(LRGAN) for end-to-end shadow generation. Without any additional computational overhead, LRGAN only needs to analyze the background context to create a bridge between the target shadows and the background. Our model incorporates multiple progressive steps to recurrently compute the precise reference masks, based on which a fine-grained shadow generation module generates the shadows. A learnable weighted fusion module, which can normalize pixel values to deal with pixel overflow, fuses the generated shadows with the original image. In addition, we adopt the combined method of module training and the whole model training. Experimental results show that our proposed LRGAN not only improves the plausibility of shadow location and shape but also achieves color harmony in the shadow areas. In the absence of other prior knowledge or post-processing, it outperforms the State-of-the-Art end-to-end methods.
AB - In augmented reality(AR) applications, it is a challenging task to generate virtual object shadows while maintaining the precision and consistency of virtual and real areas. To achieve the above target, we propose a learnable weighted recurrent generative adversarial network(LRGAN) for end-to-end shadow generation. Without any additional computational overhead, LRGAN only needs to analyze the background context to create a bridge between the target shadows and the background. Our model incorporates multiple progressive steps to recurrently compute the precise reference masks, based on which a fine-grained shadow generation module generates the shadows. A learnable weighted fusion module, which can normalize pixel values to deal with pixel overflow, fuses the generated shadows with the original image. In addition, we adopt the combined method of module training and the whole model training. Experimental results show that our proposed LRGAN not only improves the plausibility of shadow location and shape but also achieves color harmony in the shadow areas. In the absence of other prior knowledge or post-processing, it outperforms the State-of-the-Art end-to-end methods.
KW - augmented reality
KW - generative adversarial network
KW - recurrent structure
KW - virtual shadow generation
KW - weighted fusion
UR - https://www.scopus.com/pages/publications/85205000444
U2 - 10.1109/IJCNN60899.2024.10650634
DO - 10.1109/IJCNN60899.2024.10650634
M3 - 会议稿件
AN - SCOPUS:85205000444
T3 - Proceedings of the International Joint Conference on Neural Networks
BT - 2024 International Joint Conference on Neural Networks, IJCNN 2024 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 30 June 2024 through 5 July 2024
ER -