TY - JOUR
T1 - Lightweight Log-Linear Learning With Neighborhood Search for Equilibrium Selection in Finite Potential Games
AU - Li, Zhe
AU - Liu, Changdi
AU - Tan, Shaolin
AU - Wang, Wei
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026/4
Y1 - 2026/4
N2 - In this article, we consider the problem of equilibrium selection in multiplayer finite potential games with large-size action sets. Traditional learning approaches often require players to traverse the entire action set to evaluate the utility of each action, which can be computationally intensive and inefficient. To overcome this limitation, we leverage the idea of neighborhood search into the game-theoretical learning process for the first time by generating neighborhood candidate action sets for exploration and evaluation. As such, we propose a lightweight log-linear dynamics for efficient equilibrium selection in finite potential games. Asymptotic convergence is proved under both asynchronous and independent revision rules with the help of resistance tree theory. Furthermore, through the multisatellite cooperative task allocation (MSCTA) problem, we elaborate on how to encode the players' actions and how to generate the neighborhood structure. Simulation results demonstrate that the proposed method significantly outperforms the existing game-theoretic learning methods, notably in terms of solution time.
AB - In this article, we consider the problem of equilibrium selection in multiplayer finite potential games with large-size action sets. Traditional learning approaches often require players to traverse the entire action set to evaluate the utility of each action, which can be computationally intensive and inefficient. To overcome this limitation, we leverage the idea of neighborhood search into the game-theoretical learning process for the first time by generating neighborhood candidate action sets for exploration and evaluation. As such, we propose a lightweight log-linear dynamics for efficient equilibrium selection in finite potential games. Asymptotic convergence is proved under both asynchronous and independent revision rules with the help of resistance tree theory. Furthermore, through the multisatellite cooperative task allocation (MSCTA) problem, we elaborate on how to encode the players' actions and how to generate the neighborhood structure. Simulation results demonstrate that the proposed method significantly outperforms the existing game-theoretic learning methods, notably in terms of solution time.
KW - Equilibrium selection
KW - Nash equilibrium seeking
KW - finite potential games
KW - log-linear learning
KW - neighborhood search
UR - https://www.scopus.com/pages/publications/105027676817
U2 - 10.1109/TSMC.2026.3651822
DO - 10.1109/TSMC.2026.3651822
M3 - 文章
AN - SCOPUS:105027676817
SN - 2168-2216
VL - 56
SP - 2720
EP - 2734
JO - IEEE Transactions on Systems, Man, and Cybernetics: Systems
JF - IEEE Transactions on Systems, Man, and Cybernetics: Systems
IS - 4
ER -