TY - GEN
T1 - Learning Noise-Induced Reward Functions for Surpassing Demonstrations in Imitation Learning
AU - Huo, Liangyu
AU - Wang, Zulin
AU - Xu, Mai
N1 - Publisher Copyright:
Copyright © 2023, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2023/6/27
Y1 - 2023/6/27
N2 - Imitation learning (IL) has recently shown impressive performance in training a reinforcement learning agent with human demonstrations, eliminating the difficulty of designing elaborate reward functions in complex environments. However, most IL methods work under the assumption of the optimality of the demonstrations and thus cannot learn policies to surpass the demonstrators. Some methods have been investigated to obtain better-than-demonstration (BD) performance with inner human feedback or preference labels. In this paper, we propose a method to learn rewards from suboptimal demonstrations via a weighted preference learning technique (LERP). Specifically, we first formulate the suboptimality of demonstrations as the inaccurate estimation of rewards. The inaccuracy is modeled with a reward noise random variable following the Gumbel distribution. Moreover, we derive an upper bound of the expected return with different noise coefficients and propose a theorem to surpass the demonstrations. Unlike existing literature, our analysis does not depend on the linear reward constraint. Consequently, we develop a BD model with a weighted preference learning technique. Experimental results on continuous control and high-dimensional discrete control tasks show the superiority of our LERP method over other state-of-the-art BD methods.
AB - Imitation learning (IL) has recently shown impressive performance in training a reinforcement learning agent with human demonstrations, eliminating the difficulty of designing elaborate reward functions in complex environments. However, most IL methods work under the assumption of the optimality of the demonstrations and thus cannot learn policies to surpass the demonstrators. Some methods have been investigated to obtain better-than-demonstration (BD) performance with inner human feedback or preference labels. In this paper, we propose a method to learn rewards from suboptimal demonstrations via a weighted preference learning technique (LERP). Specifically, we first formulate the suboptimality of demonstrations as the inaccurate estimation of rewards. The inaccuracy is modeled with a reward noise random variable following the Gumbel distribution. Moreover, we derive an upper bound of the expected return with different noise coefficients and propose a theorem to surpass the demonstrations. Unlike existing literature, our analysis does not depend on the linear reward constraint. Consequently, we develop a BD model with a weighted preference learning technique. Experimental results on continuous control and high-dimensional discrete control tasks show the superiority of our LERP method over other state-of-the-art BD methods.
UR - https://www.scopus.com/pages/publications/85168255157
U2 - 10.1609/aaai.v37i7.25962
DO - 10.1609/aaai.v37i7.25962
M3 - 会议稿件
AN - SCOPUS:85168255157
T3 - Proceedings of the 37th AAAI Conference on Artificial Intelligence, AAAI 2023
SP - 7953
EP - 7961
BT - AAAI-23 Technical Tracks 7
A2 - Williams, Brian
A2 - Chen, Yiling
A2 - Neville, Jennifer
PB - AAAI press
T2 - 37th AAAI Conference on Artificial Intelligence, AAAI 2023
Y2 - 7 February 2023 through 14 February 2023
ER -