TY - JOUR
T1 - Large-field Gesture Tracking and Recognition for Augmented Reality Interaction
AU - Zhao, Ruiyi
AU - Ge, Yangshi
AU - Duan, Ye
AU - Jiang, Quanhong
N1 - Publisher Copyright:
© Published under licence by IOP Publishing Ltd.
PY - 2023
Y1 - 2023
N2 - In recent years, with the continuous development of computer vision and artificial intelligence technology, gesture recognition is widely used in many fields, such as virtual reality, augmented reality and so on. However, the traditional binocular camera architecture is limited by its limited field of view Angle and depth perception range. Fisheye camera is gradually applied in gesture recognition field because of its advantage of larger field of view Angle. Fisheye cameras offer a wider field of vision than previous binocular cameras, allowing for a greater range of gesture recognition. This gives fisheye cameras a distinct advantage in situations that require a wide field of view. However, because the imaging mode of fisheye camera is different from traditional camera, the image of fisheye camera has a certain degree of distortion, which makes the calculation of gesture recognition more complicated. Our goal is to design a distortion correction processing strategy suitable for fisheye cameras in order to extend the range of gesture recognition and achieve large field of view gesture recognition. Combined with binocular technology, we can use the acquired hand depth information to enrich the means of interaction. By taking advantage of the large viewing Angle of the fisheye camera to expand the range of gesture recognition, make it more extensive and accurate. This will help improve the real-time and precision of gesture recognition, which has important implications for artificial intelligence, virtual reality and augmented reality.
AB - In recent years, with the continuous development of computer vision and artificial intelligence technology, gesture recognition is widely used in many fields, such as virtual reality, augmented reality and so on. However, the traditional binocular camera architecture is limited by its limited field of view Angle and depth perception range. Fisheye camera is gradually applied in gesture recognition field because of its advantage of larger field of view Angle. Fisheye cameras offer a wider field of vision than previous binocular cameras, allowing for a greater range of gesture recognition. This gives fisheye cameras a distinct advantage in situations that require a wide field of view. However, because the imaging mode of fisheye camera is different from traditional camera, the image of fisheye camera has a certain degree of distortion, which makes the calculation of gesture recognition more complicated. Our goal is to design a distortion correction processing strategy suitable for fisheye cameras in order to extend the range of gesture recognition and achieve large field of view gesture recognition. Combined with binocular technology, we can use the acquired hand depth information to enrich the means of interaction. By taking advantage of the large viewing Angle of the fisheye camera to expand the range of gesture recognition, make it more extensive and accurate. This will help improve the real-time and precision of gesture recognition, which has important implications for artificial intelligence, virtual reality and augmented reality.
KW - augmented reality
KW - fisheye picture
KW - gesture recognition
KW - human-computer interaction
KW - wide field of view
UR - https://www.scopus.com/pages/publications/85172128998
U2 - 10.1088/1742-6596/2560/1/012016
DO - 10.1088/1742-6596/2560/1/012016
M3 - 会议文章
AN - SCOPUS:85172128998
SN - 1742-6588
VL - 2560
JO - Journal of Physics: Conference Series
JF - Journal of Physics: Conference Series
IS - 1
M1 - 012016
T2 - 2023 Asia-Pacific Conference on Image Processing, Electronics and Computers, IPEC 2023
Y2 - 14 April 2023 through 16 April 2023
ER -