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Just-in-time texture synthesis

  • Lili Wang*
  • , Yulong Shi
  • , Yi Chen
  • , Voicu Popescu
  • *此作品的通讯作者
  • Beihang University
  • Purdue University

科研成果: 期刊稿件文章同行评审

摘要

Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to texture surfaces. However, several problems remain in need of better solutions. One problem is improving texture diversification. A second problem is that mipmapping cannot be used because texel data is not stored explicitly. The lack of an appropriate level-of-detail (LoD) scheme results in severe minification artefacts. We present a just-in-time texturing method that addresses these two problems. Texture diversification is achieved by modelling a texture patch as an umbrella, a versatile hybrid 3-D geometry and texture structure with parameterized appearance. The LoD is adapted continuously with a hierarchical algorithm that acts directly on the arrangement map. Results show that our method can model and render the diversity present in nature with only small texture memory requirements.

源语言英语
页(从-至)126-138
页数13
期刊Computer Graphics Forum
32
1
DOI
出版状态已出版 - 2月 2013

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