TY - GEN
T1 - Interactive modeling of trees using VR devices
AU - Liu, Zhihao
AU - Shen, Ce
AU - Li, Zhi
AU - Weng, Tingyu
AU - Deussen, Oliver
AU - Cheng, Zhanglin
AU - Wang, Dangxiao
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - Conventional interactive 3D tree modeling systems are generally based on 2D input devices, and it's not convenient to generate desired 3D tree shape from 2D inputs due to the complexity of 3D tree structures. In this paper, we present a system for modeling trees interactively using a 3D gesture-based VR platform. The system contains a head-mounted display (HMD) and a 6-DOF motion controller for interaction. We propose an improved procedural modeling method to generate trees faster for VR platform. Using the 6-DOF motion controller, users can manipulate tree structures by a set of 3D interactive operations, including geometric editing using 3D gestures, sketching, brushing and silhouette-guided growth. Our interactions are more flexible and convenient than using traditional 2D input devices, e.g., we allow the user to simultaneously rotate and translate parts of a tree using a 3D gesture.
AB - Conventional interactive 3D tree modeling systems are generally based on 2D input devices, and it's not convenient to generate desired 3D tree shape from 2D inputs due to the complexity of 3D tree structures. In this paper, we present a system for modeling trees interactively using a 3D gesture-based VR platform. The system contains a head-mounted display (HMD) and a 6-DOF motion controller for interaction. We propose an improved procedural modeling method to generate trees faster for VR platform. Using the 6-DOF motion controller, users can manipulate tree structures by a set of 3D interactive operations, including geometric editing using 3D gestures, sketching, brushing and silhouette-guided growth. Our interactions are more flexible and convenient than using traditional 2D input devices, e.g., we allow the user to simultaneously rotate and translate parts of a tree using a 3D gesture.
KW - Computing methodologies-Computer graphics-Shape modeling
KW - Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
UR - https://www.scopus.com/pages/publications/85094314002
U2 - 10.1109/ICVRV47840.2019.00020
DO - 10.1109/ICVRV47840.2019.00020
M3 - 会议稿件
AN - SCOPUS:85094314002
T3 - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
SP - 69
EP - 75
BT - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
A2 - Wang, Dangxiao
A2 - Cadavid, Andres Navarro
A2 - Liu, Yue
A2 - Xu, Mingliang
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 9th International Conference on Virtual Reality and Visualization, ICVRV 2019
Y2 - 21 November 2019 through 22 November 2019
ER -