TY - GEN
T1 - Interactive Embodied Agent for Navigation in Virtual Environments
AU - Cao, Te
AU - Cao, Chong
AU - Guo, Yifan
AU - Wu, Guanyi
AU - Shen, Xukun
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - With the rapid development of virtual reality hardware, virtual tours in galleries and museums are more and more popular in recent years. However, users sometimes get lost in the virtual space and miss displaying items during free exploration of the virtual scene. Therefore, proper navigation assistance is very important to help the user finish the tour and concentrate on the exhibits. Embodied agent can help users explore the scene effectively with higher interactivity and enhance user presence, but it cannot ensure completeness of visiting. In this paper, we investigate the effect of embodied agent on providing navigation assistance in virtual environments. We focus on the motion control of the agent and experiment on different speed, stay time and interactivity settings of the agent. The result shows that interactive agent can enhance visiting completeness and user presence. With these findings, we provide important considerations for the design of embodied agent for navigation in virtual environments.
AB - With the rapid development of virtual reality hardware, virtual tours in galleries and museums are more and more popular in recent years. However, users sometimes get lost in the virtual space and miss displaying items during free exploration of the virtual scene. Therefore, proper navigation assistance is very important to help the user finish the tour and concentrate on the exhibits. Embodied agent can help users explore the scene effectively with higher interactivity and enhance user presence, but it cannot ensure completeness of visiting. In this paper, we investigate the effect of embodied agent on providing navigation assistance in virtual environments. We focus on the motion control of the agent and experiment on different speed, stay time and interactivity settings of the agent. The result shows that interactive agent can enhance visiting completeness and user presence. With these findings, we provide important considerations for the design of embodied agent for navigation in virtual environments.
UR - https://www.scopus.com/pages/publications/85126355873
U2 - 10.1109/ISMAR-Adjunct54149.2021.00053
DO - 10.1109/ISMAR-Adjunct54149.2021.00053
M3 - 会议稿件
AN - SCOPUS:85126355873
T3 - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
SP - 224
EP - 227
BT - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
Y2 - 4 October 2021 through 8 October 2021
ER -