TY - JOUR
T1 - Integrated Task Assignment and Trajectory Planning for a Massive Number of Agents Based on Bilayer-Coupled Mean Field Games
AU - Niu, Zijia
AU - Yao, Wang
AU - Jin, Yuxin
AU - Huang, Sanjin
AU - Zhang, Xiao
AU - Qian, Langyu
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2025
Y1 - 2025
N2 - Aiming at the problem of integrated task assignment and trajectory planning of a massive number of agents in the scenario with different priority task nodes and multiple static obstacles, this paper proposes a general framework based on bilayer-coupled mean field games, which couples the minimum cost of trajectory planning of an agent in the task assignment process to achieve a reasonable, globally optimal, and targeted adjustable assignment result. In the proposed general framework, firstly, the multi-population mean field game is used to plan the optimal trajectory of an agent between each pair of priority adjacent task nodes, and the minimum costs are calculated. Then, based on the discrete time finite state space mean field game, a task assignment model in the discrete task space is constructed, and the minimum costs obtained in the trajectory planning are coupled into the model as a reference, the task assignment strategies are finally obtained. Moreover, we give a specific example of the proposed general framework and prove the existence of equilibrium solutions of two mean field games. The effectiveness of the proposed general framework is demonstrated through simulation experiments and results analysis. Note to Practitioners - In multi-agent decision-making and control, task assignment and trajectory planning are two fundamental problems that coexist in many scenarios. Examples include the collaborative exploration of multiple task areas by UAV swarm, and the lane selection and efficient driving of autonomous vehicles. There are many methods for dealing with the integrated task assignment and trajectory planning. However, they have difficulties in dealing with large-scale agent problems, mainly due to the significant increase in communication and computation costs as the number of agents increases. In response to this problem, based on the characteristic of mean field game that transforms the game between individuals into a game between an individual and the whole, this paper proposes a general framework of bilayer-coupled mean field games for the scenario with different priority task nodes and multiple static obstacles. The multi-population mean field game is used to plan the optimal trajectory of agents, and the discrete time finite state space mean field game is utilized for task assignment, in which the cost of trajectory planning between task nodes is considered. We propose a specific example model and theoretically prove the existence of an equilibrium solution of this model. The effectiveness of the general framework is verified by simulation experiments and results analysis.
AB - Aiming at the problem of integrated task assignment and trajectory planning of a massive number of agents in the scenario with different priority task nodes and multiple static obstacles, this paper proposes a general framework based on bilayer-coupled mean field games, which couples the minimum cost of trajectory planning of an agent in the task assignment process to achieve a reasonable, globally optimal, and targeted adjustable assignment result. In the proposed general framework, firstly, the multi-population mean field game is used to plan the optimal trajectory of an agent between each pair of priority adjacent task nodes, and the minimum costs are calculated. Then, based on the discrete time finite state space mean field game, a task assignment model in the discrete task space is constructed, and the minimum costs obtained in the trajectory planning are coupled into the model as a reference, the task assignment strategies are finally obtained. Moreover, we give a specific example of the proposed general framework and prove the existence of equilibrium solutions of two mean field games. The effectiveness of the proposed general framework is demonstrated through simulation experiments and results analysis. Note to Practitioners - In multi-agent decision-making and control, task assignment and trajectory planning are two fundamental problems that coexist in many scenarios. Examples include the collaborative exploration of multiple task areas by UAV swarm, and the lane selection and efficient driving of autonomous vehicles. There are many methods for dealing with the integrated task assignment and trajectory planning. However, they have difficulties in dealing with large-scale agent problems, mainly due to the significant increase in communication and computation costs as the number of agents increases. In response to this problem, based on the characteristic of mean field game that transforms the game between individuals into a game between an individual and the whole, this paper proposes a general framework of bilayer-coupled mean field games for the scenario with different priority task nodes and multiple static obstacles. The multi-population mean field game is used to plan the optimal trajectory of agents, and the discrete time finite state space mean field game is utilized for task assignment, in which the cost of trajectory planning between task nodes is considered. We propose a specific example model and theoretically prove the existence of an equilibrium solution of this model. The effectiveness of the general framework is verified by simulation experiments and results analysis.
KW - Mean field game
KW - multi-agent system
KW - task assignment
KW - trajectory planning
UR - https://www.scopus.com/pages/publications/85187014790
U2 - 10.1109/TASE.2024.3370619
DO - 10.1109/TASE.2024.3370619
M3 - 文章
AN - SCOPUS:85187014790
SN - 1545-5955
VL - 22
SP - 1833
EP - 1852
JO - IEEE Transactions on Automation Science and Engineering
JF - IEEE Transactions on Automation Science and Engineering
ER -