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Improvement and implementation of marching cubes algorithm based on surface-based rendering

科研成果: 期刊稿件文章同行评审

摘要

The three dimensional image of medical object from volume data was considered. The principle and shortages of Marching cube algorithm, as one of the advanced surface-based rendering algorithms, were analyzed. The improvements of the algorithm in reduction of memory space, elimination of redundant computation and handling of uncertainty problems were performed. The procedure of the improved algorithm was given, which was implemented on SGI Indigo2 Open GL platform. The result of testing has shown that the improved algorithm is effective and has satisfactory image quality.

源语言英语
页(从-至)449-454
页数6
期刊Ruan Jian Xue Bao/Journal of Software
9
5
出版状态已出版 - 1998
已对外发布

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