摘要
Heavy computation load and vast memory requirements are major bottlenecks of computer-generated holograms (CGHs), which are promising and challenging in three-dimensional displays. To solve these problems, an improved look-up table (LUT) method suitable for arbitrarily sampled object points is proposed and implemented on a graphics processing unit (GPU) whose reconstructed object quality is consistent with that of the coherent ray-trace (CRT) method. The concept of distance factor is defined, and the distance factors are pre-computed off-line and stored in a look-up table. The results show that while reconstruction quality close to that of the CRT method is obtained, the on-line computation time is dramatically reduced compared with the LUT method on the GPU and the memory usage is lower than that of the novel-LUT considerably. Optical experiments are carried out to validate the effectiveness of the proposed method.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 9255-9264 |
| 页数 | 10 |
| 期刊 | Applied Optics |
| 卷 | 55 |
| 期 | 32 |
| DOI | |
| 出版状态 | 已出版 - 10 11月 2016 |
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