TY - JOUR
T1 - HRV-Based Multimodal Physiological Signal Monitoring Using Wearable Biosensors in Human–Computer Interaction
T2 - Cognitive Load in Real-Time Strategy Games
AU - Shi, Yunlong
AU - Kuerban, Muyesaier
AU - Jin, Yiyang
AU - Wang, Chaoyue
AU - Chen, Lu
N1 - Publisher Copyright:
© 2026 by the authors.
PY - 2026/4
Y1 - 2026/4
N2 - Real-time strategy (RTS) games provide a cognitively demanding and ecologically valid context for investigating workload dynamics in human–computer interaction (HCI). This multimodal study (HRV, NASA-TLX, behavior, interviews) examined multitasking, visual complexity, and decision pressure in 36 novice RTS players. High multitasking significantly increased subjective workload (total raw-TLX: from 22.50 ± 14.65 to 36.47 ± 20.19, p < 0.001) and prolonged completion time (from 317.17 ± 37.26 s to 354.92 ± 50.70 s, p < 0.001). Decision pressure elevated subjective workload (total raw-TLX: from 20 to 28, p = 0.008) without affecting performance. Although HRV did not consistently differentiate experimental conditions at the group level, it showed stable individual-level associations with perceived workload—both in expected directions (e.g., LF power positively correlated with total raw-TLX across four experiments, r = 0.28–0.53, all p < 0.05) and in inverse relationships that deviate from conventional stress models (e.g., stress index negatively correlated with total raw-TLX, r = −0.34 to −0.40, all p < 0.01). These findings suggest that autonomic responses in complex interactive environments may reflect dynamic engagement processes rather than uniform stress activation, supporting multimodal cognitive load assessment and offering transferable insights for interface design and workload evaluation in demanding HCI contexts.
AB - Real-time strategy (RTS) games provide a cognitively demanding and ecologically valid context for investigating workload dynamics in human–computer interaction (HCI). This multimodal study (HRV, NASA-TLX, behavior, interviews) examined multitasking, visual complexity, and decision pressure in 36 novice RTS players. High multitasking significantly increased subjective workload (total raw-TLX: from 22.50 ± 14.65 to 36.47 ± 20.19, p < 0.001) and prolonged completion time (from 317.17 ± 37.26 s to 354.92 ± 50.70 s, p < 0.001). Decision pressure elevated subjective workload (total raw-TLX: from 20 to 28, p = 0.008) without affecting performance. Although HRV did not consistently differentiate experimental conditions at the group level, it showed stable individual-level associations with perceived workload—both in expected directions (e.g., LF power positively correlated with total raw-TLX across four experiments, r = 0.28–0.53, all p < 0.05) and in inverse relationships that deviate from conventional stress models (e.g., stress index negatively correlated with total raw-TLX, r = −0.34 to −0.40, all p < 0.01). These findings suggest that autonomic responses in complex interactive environments may reflect dynamic engagement processes rather than uniform stress activation, supporting multimodal cognitive load assessment and offering transferable insights for interface design and workload evaluation in demanding HCI contexts.
KW - NASA-TLX
KW - cognitive load
KW - decision pressure
KW - heart rate variability
KW - human–computer interaction
KW - multitasking
KW - real-time strategy games
KW - visual complexity
KW - wearable biosensors
UR - https://www.scopus.com/pages/publications/105035601497
U2 - 10.3390/s26072181
DO - 10.3390/s26072181
M3 - 文章
C2 - 41977965
AN - SCOPUS:105035601497
SN - 1424-8220
VL - 26
JO - Sensors
JF - Sensors
IS - 7
M1 - 2181
ER -